Their description: Your good friend Jack has gone missing! You are very worried and you look for him everywhere. When you search his home, you come across a suspicious wardrobe and a mysterious letter on the table. Both these items seem to be clues to his whereabouts…
The Enchanted Wardrobe shares many similarities with another Freeing room, Poseidon: an emphasis on fun, a reliance on narrative flavourtext, various special effects, and — unfortunately and accordingly — a high risk of technical malfunction.
But if you had to pick one of the two, The Enchanted Wardrobe is probably a better experience. The puzzles are more varied, the sense of adventure is stronger, the cool moments are cooler, and the narrative is more coherent and maintained.
The room doesn’t get off to a great start, with a dubious early puzzle that’s easily over-thought. But the room’s first surprise sets the mood for the rest of the experience, and I found myself repeatedly charmed or amused by what lay in store.
It’s not a perfect room — apart from aforementioned early puzzle, there’s a tedious mid-game task that I really disliked. The high-tech wizardry isn’t incorporated that smoothly into the setting, either (there’s something incongruous about clearly electrical components in a fantasy world).
If you can forgive those flaws, and if you’re prepared for possible technical malfunctions, The Enchanted Wardrobe is RECOMMENDED for players who enjoy a sense of wonder and adventure. If you’re focused on puzzles and not impressed by such frills, this is probably not the room for you.
Unfortunately, this room is not for players with mobility issues.
Puzzle difficulty: 2/5
Puzzle logic: 3/5
Multimedia aspect of puzzles: 1.5/5
Atmosphere and setting: 4/5
Exciting flourishes, use of technology or physical aspects: 4.5/5
Storyline integration: 4/5
Their suggested number of players: 6
My suggested number of players: 2 to 3. Any more and it’ll start getting crowded.