Month: June 2017

Room review: Freeing SG: Poseidon

Freeing SG’s Plaza Singapura branch announced its closure at the end of 2019… then, a few days later, said it was here to stay. I’m not sure if the rooms remain in good condition. If you’ve played this room lately, do get in touch!

Their description: The gods are furious with mermaid princess Ariel’s relationship with the prince. Her father Poseidon, God of the Sea, refused to give them his blessings and sealed the Pearl of the Seas in his palace. Legend has it that this magical Pearl will allow mermaids to live on Land.

Touched by their true love, you decided to sneak into Poseidon’s palace and steal the Pearl of the Seas for Ariel…

So it turns out that the U Escape unit at Plaza Singapura was bought over by Freeing SG a while ago, and all their rooms have been replaced. Good news for us — better an untested Freeing room than a U Escape room which you can rely upon to be tedious.

I’ve only tried one room at the new outlet so far, but it seems to be classic Freeing: lots of physical/electronic frills, a smallish number of generally-okay-but-sometimes-a-bit-dubious puzzles.

Credit where it’s due: this room has the most distinctive and surprising beginning of any room I’ve played (though some might find it questionable). The use of technology is generally storyline-motivated, particularly at one fun moment in the endgame stretch. And there are some dramatic things in store. (January 2019 edit: I’ve been informed by someone who played this room recently that the endgame has changed, perhaps due to general room wear-and-tear, and is less satisfying as a result.)

Weak points include some red herrings and a slightly rough-around-the-edges feel to the set. Sadly, this room is completely unplayable if you have mobility issues.

Nothing groundbreaking puzzle-wise, but WORTH A TRY if you care about fun frills.

Puzzle difficulty: 2.5/5
Puzzle logic: 3.5/5
Multimedia aspect of puzzles: 3/5

Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 4/5
Storyline integration: 3/5

Their suggested number of players: 6
My suggested number of players: 2 to 4