Their description: There have been numerous ghastly murders in the local town that resembles the work of a serial killer who is known to be dead for decades. Whilst investigating the murders, you end up being kidnapped and now lay helpless in his lair. Little did you realise; the murdered victims and you are somehow connected to the murderer.
Save yourselves, uncover the truth and make your way out before you be his next victim.
Trapped recommends this room as their most challenging one, with its 75-minute runtime reflecting this. Happily, it’s challenging for the right reasons (though we did finish comfortably within the time limit).
This is a satisfyingly substantial room, containing some clever puzzles and fun surprises. The narrative is sustained and developed throughout, with reveals conveyed in various ways.
The production values may not be the most polished, nor are the puzzles all narratively coherent. But I’d still say it’s RECOMMENDED, particularly for puzzle-focused teams, as a solid experience full of little discoveries and ahas. While there’s a bit of creepiness, the room is well-lit and generally coward-friendly.
Puzzle difficulty: 4/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 3.5/5
Atmosphere and setting: 3.5/5
Exciting flourishes, use of technology or physical aspects: 3.5/5
Storyline integration: 3.5/5
Their suggested number of players: 2 to 5
My suggested number of players: 2 to 5