Their description: In the inheritance of the murdered scientist, Glenn, there was a map marking the exact location of an ancient tomb built in the period of the Five Dynasties. What could have triggered the Western scientist’s interest in a tomb in the Far East? Could it be the exotic treasures, the mysterious ba gua and geomancy, or even the legends of the ghosts and spirits? Nothing seems to be able to explain why this tomb would draw the Company’s attention.
I feel that Xcape’s Tomb Raider room is the unpolished, beta version of what could have been an excellent escape room. There were a lot of great things about this room, but also many annoying flaws that made the experience somehow less than the sum of its parts.
First, the good things. This room was a veritable warren of chambers, with more unlockable areas than I’ve seen before, and also various exciting physical things you had to do. This added to the sense of adventure and made for a grander experience, even if the actual number of puzzles to be solved wasn’t that high.
The puzzles, while not mind-blowing, were more imaginative than in some other Xcape rooms. There was a mix of puzzle forms and ways of both presenting and solving them, making things more fun than if you just had to read clues and enter number codes.
But then there are the flaws. There were fun verbal clues at every stage, but some seemed misleading or ill-fitting for what they were trying to convey. At least two puzzles also felt somewhat poorly crafted, making them hard to execute despite knowing exactly what to do.
Another inescapable flaw was in the physical locks involved. I don’t think it’s a spoiler to say that if you want a good chance of getting out of this room, you should familiarise yourself with this sort of lock. It is very easy to have the right combination and yet be unable to open the lock — a physical flaw that I don’t think good escape rooms should have.
Overall, this room is RECOMMENDED if you are used to successful escapes and would like more of a challenge — though the challenges may not be due to actual puzzle difficulty! — or if you really enjoy a large, multi-chamber room and physical aspects. Otherwise, it’s WORTH A TRY, but don’t get your hopes too high.
Do note this room has some pretty unforgiving physical requirements. You’ll need at least one member with good upper body strength, and people who are larger in build might have some trouble. Less mobile players should not attempt this room. Xcape advises people not to wear skirts and heels when attempting this room, and I’d agree with them.
Puzzle difficulty: 4/5
Puzzle logic: 3/5
Multimedia aspect of puzzles: 3/5
Atmosphere and setting: 4.5/5
Exciting flourishes, use of technology or physical aspects: 5/5
Storyline integration: 3/5
Their suggested number of players: 6 to 9
My suggested number of players: 5 to 6