Month: November 2014

Room review: Freeing SG: Ninja : The Secret Disciplines of the Shinobi

This review is left here merely as a record.

Their description: Today is your one, and only chance, to prove yourselves and attain the title of, Shinobi. Pass the tests and bring honour to you and your family. Fail, and resign to your fate, as a commoner.

To succeed, you have to endure the many trials and escape from this place within 45 minutes. These trials will test your physical strength, observation skills, wisdom, teamwork, martial arts, patience, and your ability to differentiate real from fake.

This chamber consists simple decorations from the Edo era. They may look mediocre, but each and every decoration is a crucial clue for deciphering the nine Kuji-in signs. Master them well, and trigger the secret entrance to the next stage – the weapons room. Defeat the Warrior Examiner to obtain the key to the next stage. Use your observation and logical inferential abilities to solve the password on the caligraphy painting. Survive, and prove yourself worthy of the greatest title of all – Shinobi.

This room is a delight when it comes to puzzle mechanisms and room responsiveness. There are barely any standard locks — instead, you’ll have to do all sorts of atypical things, and you’ll be rewarded in dramatic fashion when you succeed.

Unfortunately, the puzzles themselves don’t shine. Despite the inventive ways in which they are presented and solved, their content mainly involves a lot of tedious matching. The endgame puzzle also suffers from a massive flaw in its phrasing which makes it unfair for solvers. If you’re attempting this room, do bear that in mind.

A little bravery is required at one point, but it shouldn’t be much of an issue.

HIGHLY RECOMMENDED if you like fun mechanisms, multimedia aspects, and rooms that respond to you. NOT PARTICULARLY RECOMMENDED if you don’t care about such things and only want rigorous puzzles. (But maybe you should relax a bit and try to have some fun in attempting this room anyway.)

Edit: As of November 2015, this room has apparently deteriorated considerably, with at least three fun elements — the highlights, frankly — now absent. As a result, I can’t confidently recommend it any longer.

Puzzle difficulty: 3/5
Puzzle logic: 2.5/5
Multimedia aspect of puzzles: 5/5

Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 5/5
Storyline integration: 3/5

Their suggested number of players: N/A
My suggested number of players: 3 to 5