Month: October 2016

Room review: Breakout: Magician’s Revenge

NOTE: Breakout is closing by the end of 2017 (possibly as early as October), so this room will soon be gone! Play it ASAP while you still have the chance.

This room was attempted in collaboration with the awesome Pá and Trapspringer from Lock Me If You Can! Check out their review here.


Their description: Having incurred the wrath of the Magician when you attempted to steal his secret, he is back to seek revenge by trapping you inside another of his chambers.

Everything seems familiar, feels like you have been here before. Can you remember how you escaped from him the last time around? Will you succumb to fate or will you prove yourselves to be his apprentices by outwitting him?

**Special Note — This room is a sequel to Magician’s Secret! We strongly recommend players to attempt Magician’s Secret before playing Magician’s Revenge, so as to allow players to immerse into the story deeper, and to better appreciate the storyline and the puzzles of the sequel.


It’d been more than two years since I played Breakout’s Magician’s Secret room, but I still recalled enough to appreciate some of the references in its sequel, from decor to certain puzzle aspects or mechanics. So that was fun.

Somewhat less fun, however, were a few misaligned cues in the room. At the risk of mild spoilers, let me just say this: I feel that if an aspect of room decor could be reasonably perceived as part of a puzzle (due to corresponding pieces elsewhere, say), then it is misleading to not incorporate it into a puzzle.

There were also some clues that were helpful in how to approach the room, but partly backfired because we read too much into them. Teams less attuned to clues might actually do better in this room.

That having been said, it isn’t a bad room. Most of the puzzles are rigorous and logical, and although there isn’t much in the way of exciting flourishes, there’s still some good use of decor. There are some structural touches in the puzzle flow which I also appreciated, though I can’t say more without spoilers.

One or two amusing moments also help to break the tension. And there’s a bonus puzzle that could be distracting at first, but does justify its existence by the end, if you choose to solve it.

I’d say the room is WORTH A TRY, especially after playing Magician’s Secret. Just try not to be misled.

Puzzle difficulty: 4/5
Puzzle logic: 3.5/5
Multimedia aspect of puzzles: 1/5

Atmosphere and setting: 2.5/5
Exciting flourishes, use of technology or physical aspects: 1.5/5
Storyline integration: 4/5

Their suggested number of players: 4 to 8
My suggested number of players: 2 to 4

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