NOTE: Breakout is closing by the end of 2017 (possibly as early as October), so this room will soon be gone! Play it ASAP while you still have the chance.
Their description: One day, you stumbled upon a note left to you by your late relative. You suspect that he has bequeathed upon you some treasure before his last breath.
You gather your friends to join you in search of the forgotten treasure. Will you complete the mission before you are discovered by his immediate family members?
Although it’s not mentioned on Breakout’s website, The Forgotten Treasure is actually two escape rooms in one. The Escape Artist attempted something similar previously, with their original three Forsaken Vault rooms — but those rooms involved different subsets of chambers. In contrast, Breakout’s two room versions play out within exactly the same spaces.
As a result, the second version of Forgotten Treasure which you play (whichever it is) has fewer surprises in store; it also means that red herrings can be harder to avoid. A happier difference is that, with the Breakout rooms, you can play the second version free if you complete the first version within 30 minutes.
At the start, you’ll get to choose between the Lights or Letters version. We did the Lights one first. I don’t think it makes a big difference which you choose — the Lights version perhaps has more cool moments, but playing the Letters version first could help to eliminate more red herrings.
In any case, both versions have solid, logical puzzles; some nice aha moments and little surprises; and even a mild physical element (but don’t worry, the room is completely playable as long as your team has just one member without mobility issues).
The storyline generally stays in the background, though some puzzle elements fit well into it. The decor is nothing amazing but it gets the job done — and the carpet is a pleasant touch!
Instead of being flashy or high-tech, The Forgotten Treasure is a cosy puzzle-focused experience. For beginners, both the Lights and Letters versions are WORTH A TRY as solid introductions to escape rooms. Experienced teams might get a kick out of challenging themselves to complete each room within half-an-hour. Both rooms are also entirely manageable for two-person teams.
Puzzle difficulty: 2.5/5
Puzzle logic: 3.5/5
Multimedia aspect of puzzles: 1/5
Atmosphere and setting: 2/5
Exciting flourishes, use of technology or physical aspects: 2/5
Storyline integration: 2.5/5
Their suggested number of players: 4 to 8
My suggested number of players: 2 to 4