Month: October 2015

Room review: The Escape Artist: Triple 9 Sleuths: Dangerous Secrets

This review is left here merely as a record.

Note: This room has been rebranded simply as ‘Dangerous Secrets’ but the puzzles are unlikely to have changed.

Their description: Based on the best selling Triple 9 Sleuths series by Maranna Chan, assist the team in their latest adventure!

You have been tasked by Corey, Colton and Stacy to enter Clemmons’ house to find more evidence and clues to his guilt while they bring their suspicions to the police and attempt to convince them to conduct a raid.

With only a short time available, you need to find Clemmons’ secret before he returns.

I keep giving similar scores to The Escape Artist’s rooms for individual criteria such as puzzle difficulty, logic, and so on. But perhaps that just shows the limitation of that quantitative approach, because their rooms do vary when it comes to how satisfying they are overall. For reasons I can’t necessarily pin down, Triple 9 Sleuths felt like a particularly satisfying room.

The setting and physical frills are at general TEA levels of competence, with some fun doors and moving parts, so to speak. But those aspects are rarely the highlight of a TEA visit anyway — it’s more about the puzzles.

On that front, the room gets off to a somewhat unsteady start. One early puzzle is both search-heavy and reliant on matching, neither of which is an appealing aspect. Yet the experience soon picks up, with some genuinely clever puzzles that require all sorts of connections to be drawn.

On the whole, Triple 9 Sleuths presented a fairly fresh experience — something by which I was pleasantly surprised, I have to admit, not least because I’ve played over 60 escape rooms by now. RECOMMENDED as a good all-round room, with a forgiving mix of familiarity and originality.

(While I managed to escape this room in a pair, having at least three people will help with one particular logistical aspect.)

Puzzle difficulty: 3.5/5
Puzzle logic: 4.5/5
Multimedia aspect of puzzles: 1.5/5

Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 4/5

Their suggested number of players: 3 to 10
My suggested number of players: 3 to 4