Room review: BreakOut: The French Connection

NOTE: Breakout is closing by the end of 2017 (possibly as early as October), so this room will soon be gone! Play it ASAP while you still have the chance.


Their description: A series of attacks on major cities has been traced to a crime organization in Paris, who call themselves The White Society.

You and your team of agents have been tasked to infiltrate their basecamp to obtain evidence of any wrongdoing, and more importantly, to discover the location of their next target so you can prevent yet another attack. Can you escape successfully from your mission? Remember, your efforts will be futile if you fail to identify the location of the next attack.


One of the oldest and most reliable players in Singapore’s escape room industry is back with new permanent rooms. The French Connection is a room perhaps best suited for teams that have matured along with the industry, and are looking for a bigger challenge.

Like BreakOut’s new temporary room (a collab with Nomis Piy), The French Connection is a treat for puzzle-lovers. There’s a consistent and rigorous logic underlying all the puzzles, and yet the experience isn’t boring, thanks to the constant string of aha moments required to make progress. There’s also a pleasing coherence to many of the puzzles, which thankfully stops short of being repetitive.

It’s not just puzzles, though. Technological devices are used to great effect — or, more accurately, teams will have to use technological devices in some fun and creative ways. This more than makes up for the lack of flashy special effects. Some other fun tech-enabled moments also enlivened the game as a whole.

Clues and puzzles are integrated neatly into both the setting (which is arguably too cozy for a crime HQ, but does make for a very comfortable solving experience!) and the plot itself, in a way that pays off satisfyingly by the end.

In short, this room is HIGHLY RECOMMENDED for experienced teams that enjoy puzzles. I probably wouldn’t recommend it for beginners; such teams should try BreakOut’s older rooms instead, which are much more beginner-friendly and are good rooms in their own right.

Puzzle difficulty: 4/5
Puzzle logic: 5/5
Multimedia aspect of puzzles: 3.5/5

Atmosphere and setting: 2.5/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 4/5

Their suggested number of players: n/a
My suggested number of players: 3 to 6

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