Their description: After Benson’s grandpa passed away, his father has been obssessed with finding out the truth about his birth. Benson’s father left a letter saying he found something leading to the truth and left home.
It’s been more than 2 months since he went missing. Benson gathered his group of friends who are geniuses in their own field to assist him.
His dad mentioned that FreeingSG has a way to help him peep into the past…
Back to the Future is a fascinatingly atypical Freeing room. It plays to the company’s main strength of creating a sense of fun and adventure, but is also unusually (for Freeing) challenging and features a much deeper engagement with the narrative than usual.
The room leans satisfyingly into its story, with a strong sense of setting and a clear thread running through the puzzles. To say too much would be to spoil the room’s surprises — and there are quite a few — but suffice it to say that Back to the Future provides a comprehensive, well-rounded experience. There are puzzles which are clever, rigorous, and/or original. There are non-trivial hands-on tasks. Perhaps most satisfyingly, the room rewards exploration — not least in its thrilling endgame, which allowed me to experience a real sense of wonder.
That’s not to say that the room is perfect — one early puzzle suffers from questionable flavourtext, and another midstage puzzle is great in concept but falters in execution. Yet these flaws don’t compromise the overall experience.
The room is HIGHLY RECOMMENDED. Don’t be afraid to ask for help if you’re stuck at an early stage — it’s really worth getting to the excellent finale. Sadly, this adventure is not suitable for players with mobility issues.
Puzzle difficulty: 3.5/5
Puzzle logic: 3.5/5
Multimedia aspect of puzzles: 2/5
Atmosphere and setting: 4/5
Exciting flourishes, use of technology or physical aspects: 4/5
Storyline integration: 3.5/5
Their suggested number of players: 6
My suggested number of players: 3 to 5