THE ESCAPE ARTIST’S PRINSEP BRANCH IS NOW CLOSED.
This review is left here merely as a record.
Their description: Your friends have been wrongly accused and locked up in a high security prison, notorious for their crude executions and more recently, arrest without trial.
Seeking the help of a former escapee, you will have to infiltrate the prison, while your friends have to figure out a way out of the cell themselves.
The prison guards rotate shifts on 50 minute roster, and that is all the time you have. It all depends on you!
The sequel to Injustice lacks the endgame surprise of the original, but is otherwise a worthy successor. The usual Escape Artist strengths of storyline and setting are there, and even somewhat improved from the original room.
The puzzles themselves are also better. There’s some hands-on work, which is always fun, and a good mix of various puzzle types with solid logic and negligible ambiguity.
Unlike the original, Injustice: Liberation is a split-start room. It makes decent use of this format and isn’t too unforgiving; in theory, you could complete this room even if you only had one person on either side (although I’d still recommend at least two people on each side).
And though the endgame is no longer a surprise, the final puzzle is both fun and satisfying. All in all, a well-rounded room that’s WORTH A TRY for both beginners and experienced teams.
Puzzle difficulty: 3.5/5
Puzzle logic: 4.5/5
Multimedia aspect of puzzles: 2/5
Atmosphere and setting: 3.5/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 4/5
Their suggested number of players: 6 to 10
My suggested number of players: 4 to 6, though it should still be possible (if troublesome) with fewer. You’ll be split into two groups at the beginning, so take that into account.