Their description: After walking in rounds around the forest, it was clear that we had lost our way. With no functioning equipments to guide us out, fear was slowly consuming us from within. While we are paranormal researchers by profession, the fact remains that we are lost inside Japan’s Suicide Forest.
Historically linked with demons and supernatural beings, Aokigahara is not a place to spend a night in. As the sun sets, the forest is getting dark. The macabre side of Aokigahara slowly sets in as I feel someone whispering behind my ears, leaving me unsettled.
GRIM FATE AWAITS US, I FEAR THIS WILL BE OUR LAST…
First, to get it out of the way: Aokigahara is billed as a scary room, but it was manageable even for a coward like me. The atmosphere is suitably eerie, but you won’t have to spend the whole time quaking in fear.
Anyway. I found Aokigahara to be an uneasy combination of exciting trigger mechanisms and room reactions on the one hand, and middling puzzles on the other.
Players who dislike boring code-locks and love dramatic flourishes will probably enjoy this room, which contains a range of ways to unlock the next stage — and fun results once you do so.
However, the puzzles themselves are less exciting. Expect quite a bit of the usual searching and matching. There are enough twists to make this room deserve its higher difficulty rating, but apart from one particular eureka moment, a lot of the puzzle-solving seemed to hinge more on execution. (The execution aspect, rather than puzzle difficulty per se, is also why going in a larger group could be helpful.)
Nonetheless, this is still a solid escape room that’s WORTH A TRY. Note that one brief stretch could be tricky for less mobile players.
Puzzle difficulty: 3.5/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 2/5
Atmosphere and setting: 3.5/5
Exciting flourishes, use of technology or physical aspects: 3.5/5
Storyline integration: 3/5
Their suggested number of players: 4 to 10
My suggested number of players: 4 to 6