Their description: They escaped from the witch’s hut in the woods but then Gretel realised she has left her phone behind! Why would anyone go back?
This new Captivate room has some cool aspects and ideas; it’s just a shame that it ends so soon.
If I’d encountered this room as a beginner, I’d likely have been impressed. The room opens with a simple but effective setting. There are fun hands-on aspects, cool flourishes — including a setpiece that genuinely impressed us, despite how jaded we are by now — and clever ideas, and the puzzle logic feels entirely fair throughout.
But there simply isn’t that much content; we were out of the room in under half an hour. (The premise also suffers from some incongruity, with the idea of retrieving a phone from a witch’s hunt.)
There are enough interesting bits that I’d say this is RECOMMENDED for beginners; but perhaps NOT RECOMMENDED for veterans who want an extensive experience.
Puzzle difficulty: 3/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 3.5/5
Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 4/5
Storyline integration: 2.5/5
Their suggested number of players: 2 to 8
My suggested number of players: 2 to 4