Captivate Escape Rooms has changed quite a bit since it first opened, with its newer rooms feeling somewhat different from their original slate. It’s thus hard to generalise about their offerings, but here’s an attempt.
Captivate’s rooms have a handmade feel, which might be endearing or immersion-breaking, depending on your preferences. Still, even if the production values may not be the most polished, these certainly aren’t low-tech rooms — there are lots of technological frills and gadgets in store.
Perhaps what I appreciate most is that each room at Captivate includes some cool and original ahas, providing a breath of fresh air in a market saturated with familiar puzzle types and structures — and making them worthwhile even for veterans. The puzzles also tend to be solidly logical, though running more on escape room logic than narrative motivation.
I also enjoy the fun little surprises that each room contains. And while the puzzles themselves may not be that deeply integrated into the narrative, Captivate’s rooms do maintain a narrative throughout and provide a proper conclusion.
On the whole, I’d say that their rooms are RECOMMENDED for beginners, and still WORTH A VISIT for veterans, if you manage your expectations.
Staff: Friendly and chill. The place doesn’t feel like one of those soulless money-making operations, which is nice.
Hints: Unlimited hints. Just wave at a security camera or use the walkie-talkie, and one of the staff will enter to help you out. If you find this immersion-breaking, well — you can probably get by without hints anyway.
Will your group be combined with strangers? No.
Rooms tried: 6 out of 7 current rooms; 3 former rooms
Recommended team size: 2 to 4. A good escape room company for two-player teams.
Specific room reviews
Labyrinth: Dead Men Walking
Cirque (rebranded as CSI: Crime Scene Investigation)
Murder on the Singapore Express
Alien vs Human
Mythical Beasts (coming soon?)
Kellar’s Magic Emporium
Captivate Escape Rooms