Amid closures in the Singapore escape room scene, I headed back up to JB instead. Check out updated reviews for four rooms at LOST in JB’s Haunted House branch at Sutera (spoilers: the games there are seriously worth playing, even for cowards like myself!) and the third and final case at LOST in JB’s Crime Scene branch, The Castle.
In unrelated news, Lockdown is holding a rerun of its Battlebox event this June; you can get tickets here. The Escape Artist is holding a new game on the first weekend of June, but sadly I won’t be in the country for it.
Their description: The infamous Old Changi Hospital, occupied by lingering souls since the Second World War. Legend has it that it was used as a lab for conducting heinous experiments on the prisoners of war. What lies within are research that’s capable of creating super soldiers, said to be invincible in times of war. As terrorism rises around the world, it could spell disaster if landed in the wrong hands. You’re tasked to retrieve research within an hour. Complete the mission before the “residents” lay their hands on you…
Old Changi Hospital is not one of Freeing SG’s strongest offerings. Its main flaw is simply that it’s over too fast (in our case, under 20 minutes), as it has a small number of puzzles and none is particularly challenging.
Still, at least the puzzles are fair and rigorous (apart from one late puzzle which I’m still not 100% sure how we solved). As for non-puzzle aspects, the room gets off to a strong start with a cool moment of discovery, and there’s a sustained effort to create a creepy atmosphere. But the experience is less extensive than I’d have liked, it isn’t actually that scary (could be a plus or a minus, depending on your tastes) and the finale felt slightly random.
That having been said, there’s nothing actively bad about the room, making it WORTH A TRY for beginners or experienced teams who don’t mind a brief experience.
Puzzle difficulty: 1.5/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 1.5/5
Atmosphere and setting: 3.5/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 2/5
Their suggested number of players: 6
My suggested number of players: 2 to 3