Month: August 2020

Room review: Captivate: The Hitman

Their description: The wife of an international hitman is found dead. He cannot remember the day she was killed but he is certain he will remember the day he gets his revenge.


One of Captivate’s new rooms, The Hitman is a solid if not groundbreaking outing. There’s a sustained aesthetic reminiscent of spy movies, and the narrative is maintained all the way to the end (if not necessarily conveyed via each puzzle).

The puzzles themselves are tougher than the norm and largely fair, providing a good challenge for experienced groups — though one or two intuitive leaps may not sit well with everyone.

Perhaps what I appreciate the most about The Hitman are its flashes of in-narrative humour, which enliven the experience. Not a room that one should be dying to play, but still very much WORTH A TRY.

Puzzle difficulty: 4/5
Puzzle logic: 3.5/5
Multimedia aspect of puzzles: 3.5/5

Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 3/5

Their suggested number of players: 2 to 5
My suggested number of players: 2 to 4

Room review: Amazing Chambers: The Curse – Legend of Tanggang

Note: This room was first launched as Si Tanggang, The Ungrateful.


Their description: Tanggang is a classic tale of a poor villager who eventually became rich, marrying a princess, and acquiring his own galleon but with a twisted tale.

You have 60mins to unravel what sets this inevitable divine intervention into motion that led to Tanggang’s fateful demise.


This room felt fairly complex for an Amazing Chambers offering, with a couple of tricky puzzles in the mix. There’s at least one slightly head-scratching moment, but on the whole, the room’s logic was generally sound.

While the setting isn’t too dramatic, I appreciated the transition from the first space’s domestic feel to the other stages of the story. And while the narrative was mainly conveyed through sheets of exposition, its gradual revelation worked decently in line with our progress through the experience. (I did feel some emotional investment in the story, thanks in part to an early touch that aided immersion, though I might have been alone among my teammates in this…)

Finally, just to clarify: despite the updated poster for the game, there’s nothing scary or horror-like about it, so don’t worry!

The Curse isn’t groundbreaking, but it’s a solid experience that’s WORTH A TRY.

Puzzle difficulty: 4/5
Puzzle logic: 3.5/5
Multimedia aspect of puzzles: 3.5/5

Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 3/5

Their suggested number of players: Up to 10
My suggested number of players: 2 to 4

Room review: Amazing Chambers: The Invaders

Note: This room was first launched as Leftenan Adnan: The Battle of Bukit Chandu.


Their description: The Invaders have landed in Singapura. It is up to you and your platoon members from the Royal Malay Regiment to hold your fort at Bukit Chandu.

Step back to 13 February 1942 and join the Battle of Pasir Panjang. Experience the heroic bravery and courage of the Malay Regiment as they fought at their last stand in the defence of Singapura during World War II.

Enhance your interactive journey by using various high tech gadgets and communication equipment hidden in a secret bunker, to seek help.

You have 60 minutes to decipher the secret codes and radio for reinforcements before the Invading Forces capture your fort at Bukit Chandu.


This room’s strength does indeed lie in its various interactive and multimedia elements — though there’s also the risk that you might miss some of them due to technical malfunction, so watch out for that and don’t be afraid to call for help.

The puzzles and tasks are generally clear and logical, and there’s an effort to integrate most (though not all) of them into the premise and setting. Where the narrative is concerned, this room suffers from Amazing Chambers’ usual wall-of-text approach to exposition — though I did learn some interesting facts along the way, and there was at least one moment of narrative immersion which I thought was pulled off very well.

While The Invaders still has a standard Amazing Chambers feeling, it’s perhaps their most ambitious room in terms of interactivity, as long as everything works. While my team’s playthrough was slightly marred by technical hiccups, this was still a solid room that’s WORTH A TRY.

Puzzle difficulty: 3.5/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 3.5/5

Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 3.5/5
Storyline integration: 2.5/5

Their suggested number of players: Up to 12
My suggested number of players: 2 to 5