Month: March 2016

Singapore Puzzle Hunt 2016

The Singapore Puzzle Hunt is back for a second year! (And yes, I’m one of the organisers.)

Saturday, 16 July 2016
12pm – 6pm
Lifelong Learning Institute, Event Hall 1-1

If you enjoy escape room puzzles but wish they were more challenging and multi-layered, this is the event for you. Round up a team of four and get your tickets now!

For more information, check out our webpage at — in particular, if you’re new to puzzle hunts, our archive of last year’s puzzles will give you a good idea of what to expect (although this year’s puzzles have been calibrated to be more… manageable).

You can also follow us on Facebook for updates, teaser puzzles, and solving tips.

Room review: The Escape Artist: The Forsaken Vault (Chapter 3)

This room has been replaced and no longer exists.
This review is left here merely as a record.

Their description: You’re out with your friends when you overhear an archaeologist talking about the location of a dungeon, said to have once belonged to Baron Richard Percy.

Legend tells of the many treasures that would belong to anyone brave enough to enter and find the last clue left by the mad Baron. You decide to take action before the archaeologist’s team, and as you arrive at the dungeon, you are greeted by two pathways leading east and west.

With the archaeologist’s team hot on your heels, what adventures await you as you explore The Forsaken Vault?

Chapter Three: Instead of the treasure, you have discovered the mummified corpse of the Baron himself!. Having had enough of this treacherous Vault, you decide to leave. However, echoes and whispers start to fill the halls, promising death and torture by a hand unknown. Worse still, you hear the metallic grinding of the portcullis start to close. Can you escape the Vault or will the you join the ranks of the damned, doomed to wander this dungeon forever?

The final chapter of the Forsaken Vault felt like the most rigorously logical, and hence also the easiest, especially if your team is experienced. Some puzzles were perhaps a bit too straightforward, though there’s at least one nice twist, and a couple of good aha moments.

Since this was the third chapter, there were fewer surprises in store. The vault did yield up one final secret to us, but there wasn’t that much in the way of exploration or that crypt-breaking feel — though there was a little more (non-tedious) physical searching. The integration of puzzles into the storyline felt weaker than usual, unfortunately.

Despite how lukewarm this review sounds, I wouldn’t call it a bad room. The puzzles are certainly better than those which require bizarre leaps of logic or mere boring execution, and their scrupulously fair nature means this is a decent room for beginners. Yet despite some bright spots, there wasn’t anything fresh or exciting enough for me to call this a brilliant room. Still WORTH A TRY, particularly for beginners or two-player teams, but experienced teams might not be impressed.

Puzzle difficulty: 3/5
Puzzle logic: 5/5
Multimedia aspect of puzzles: 1/5

Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 2.5/5
Storyline integration: 2.5/5

Their suggested number of players: 2 to 8
My suggested number of players: 2 to 3