A confession: I avoided Trapped’s rooms for a long time, partly because their previous rooms were reportedly lacklustre and partly because I’m not a fan of horror. As it turns out, I should have given them a chance earlier.
With a ground-floor location along the exterior of teen mall *Scape, Trapped seems particularly well-placed to receive walk-in customers. Unfortunately, I think the company does itself a disservice by playing up the horror element of its rooms. Creepy props fill the shop window, and their website’s room descriptions suggest that players will have a terrifying time. All of this could dissuade first-time escape room players, or those who (like me) dislike horror.
And that’s a shame, because Trapped’s rooms are beginner-friendly, suitable for small groups, and not actually that scary. Most of their puzzles are logical, fair, and relatively simple. The rooms contain some familiar tropes, providing a good introduction to the escape room genre.
While veterans may breeze through the rooms, they won’t necessarily be bored — there’s at least one particularly satisfying puzzle in each room, and the rooms do repay exploration. It does also appear as though soloing a room might be possible…
Trapped is very much WORTH A VISIT for beginners, or two-player teams who want manageable rooms. Experienced teams are unlikely to feel challenged. But if you’re an experienced player who is running out of rooms to play yet doesn’t want to end up playing bad rooms (like me), rest assured that Trapped’s rooms are worth checking out — even if your visit could be brief.
Staff: Friendly and helpful. They are careful not to reveal too much when you ask for a hint.
Hints: Three hints via intercom phone.
Will your group be combined with strangers? Yes.
Rooms tried: 3 out of 3 current rooms; 1 former room
Recommended team size: 2 to 3 people
Specific room reviews
World War 3 (Zombie Edition)