Roomraider’s Orchard branch is NOW CLOSED.
This review is left here merely as a record.
Their description: Operation Neon Green, our newest room, is an exciting collaboration between Roomraider SG and Mountain Dew.
You are part of the Elite Raider Special Ops Unit. Your mission – to infiltrate the enemy’s command bunker, extract their classified data, and get your team back safely in one piece. Support units are holding off the enemy at the moment. However, Base Intelligence reports that massive enemy reinforcements are converging on your position. You have 45 minutes to complete your mission before your forces are overwhelmed.
Succeed, and you will turn the tide of war. Fail, and you will face capture and certain death.
Prepare to bring it on, or get the hell out of the way!
Operation Neon Green features Roomraider’s usual combination of fun hands-on aspects and fairly straightforward puzzles. For me, it’s in the physical touches and hands-on aspects that this room really shines, from the very beginning when you’re handed a pair of night-vision goggles, to a pleasant surprise in the endgame. There’s also a bit more effort put into the setting than some of Roomraider’s other rooms, especially in the second half.
That’s not to say that this is a physically taxing room. You won’t have to do any serious crawling or clambering around, so the room is quite forgiving in that respect.
One thing to note is that the puzzles really are so straightforward that they can easily be over-thought, as we did at an early stage. One intermediate puzzle was also over-clued in some ways yet under-clued in others. But go with the most obvious answer and you’ll probably be fine.
All in all, a fun room with some refreshing puzzles that I haven’t seen before. Certainly WORTH A TRY if you don’t mind puzzles that aren’t complex.
Puzzle difficulty: 2.5/5
Puzzle logic: 3/5
Multimedia aspect of puzzles: 3/5
Atmosphere and setting: 4/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 3/5
Their suggested number of players: 2 to 8
My suggested number of players: 2 to 3; 4 or more would be pretty crowded