This room has been replaced and no longer exists.
This review is left here merely as a record.
Their description: You’re out with your friends when you overhear an archaeologist talking about the location of a dungeon, said to have once belonged to Baron Richard Percy.
Legend tells of the many treasures that would belong to anyone brave enough to enter and find the last clue left by the mad Baron. You decide to take action before the archaeologist’s team, and as you arrive at the dungeon, you are greeted by two pathways leading east and west.
With the archaeologist’s team hot on your heels, what adventures await you as you explore The Forsaken Vault?
Chapter Two: Holding onto the last clue left behind by the Baron, your excitement grows as you realise that the treasure is indeed here, hidden amidst the rooms of the forsaken dungeon. With thoughts of gold and jewels burning in your mind, a frenzied spell of avarice falls upon you, and you begin to feel that perhaps you should take steps to ensure you get your share of the treasure. As you set out to decipher the final clue, will you find the lost hoard or will you be driven mad by greed first?
After the solid first chapter of The Forsaken Vault, the second felt a little underwhelming. Having the arguably hardest puzzle at the start is not the friendliest design choice, particularly if a somewhat tenuous intuitive leap is required in said puzzle.
Sadly, the first puzzle is also one of the more inspired ones. There’s more of a reliance on logic than usual — not a bad thing insofar as it means that TEA’s usual rigour is present, but not everyone is a fan of traditional logic puzzles. And while some effort was made to maintain a storyline, this lapsed in the case of one completely setting-irrelevant puzzle midway through.
In terms of atmosphere, the vault still doesn’t quite feel convincingly made of stone, but the second chapter certainly has a few more surprises than the first! There’s enough physical activity to give you that crypt-breaking feel, though this also means that this isn’t a room for players with mobility issues.
It’s clear why The Escape Artist recommends that you play the chapters of Forsaken Vault in order. Storyline aside, being able to eliminate red herrings is a huge help. Simply rediscovering the vault and unlocking its further mysteries also helps to make the second chapter WORTH A TRY — something which the puzzles alone, alas, might not have done.
Puzzle difficulty: 3/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 1/5
Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 3.5/5
Storyline integration: 3/5
Their suggested number of players: 2 to 10
My suggested number of players: 2 to 4