Month: April 2017

Room review: LOST SG: Mausoleum

Their description: Built to protect the Emperor in his afterlife, the Terracotta Army are clay figures of Emperor Qin’s army in an underground mausoleum.

You together with your group of friends decided to visit the Terracotta Army world heritage site one day. Intrigued by the history of the mausoleum, you wandered deep into the restricted area to feed your curiosity and unfortunately lost your way.

Cut from all forms of communication, everyone panicked and entered the restricted area in an attempt to escape. Everything is unfamiliar and you can’t shake the uneasiness creeping in.

Going deeper, you found a door and led everyone in. Little did anyone expect the door to be shut from the outside. It appears to be a trap door! As everyone panicked about the situation, you notice a reflective liquid filling up the room.

We were excited at the prospect of a new LOST SG room, given our decent experiences at their other ones, but unfortunately their newest room is a bit of a letdown.

First, the good stuff. LOST SG’s old strength of high-tech mechanisms is still very much in evidence, with barely a standard lock in sight. But whether flashy gadgets are suitable for an old Chinese tomb is another question. Some effects are both exciting and appropriate for the setting, with one mid-game highlight giving a frisson of tomb-raiding; many others are, unfortunately, a little out of place.

That applies to the setting and narrative more generally: although some effort has clearly been made, the room is still relatively unconvincing as a tomb, and the puzzles are vaguely thematic in form but not so much in substance.

The puzzles also have other weaknesses: an early one is (in my view) fairly impossible without reading the setter’s mind, and the endgame puzzle makes unintuitive and partial use of given information. Unless you really enjoy exciting effects, Mausoleum is unfortunately NOT RECOMMENDED.

Puzzle difficulty: 3.5/5
Puzzle logic: 2.5/5
Multimedia aspect of puzzles: 2/5

Atmosphere and setting: 3.5/5
Exciting flourishes, use of technology or physical aspects: 4/5
Storyline integration: 2/5

Their suggested number of players: Up to 8
My suggested number of players: 2 to 4