Room review: Captivate: Zero Hour

Their description: You recognise a face on the FBI Most Wanted List. Intrigued, rather than call the FBI, you decide to investigate. Can you discover the dark secret they are trying so hard to keep hidden before time runs out? An extraordinary experience with amazing hidden surprises waiting to be discovered.

This is another of those reviews where the numerical scores don’t quite capture the nature of the room. Zero Hour was something of an anomaly for my team, I think: a room that was simple, yet felt satisfying nonetheless.

That satisfaction, I suppose, came from the logical and scrupulously-clued puzzles. Perhaps even over-clued: a common experience in this room (and several other Captivate ones) was that we’d solve a puzzle, only to find that it provided the clue for another puzzle we’d already solved.

But when that’s one main complaint about a room, I suppose the room isn’t doing too badly! And though the puzzles weren’t that challenging, there were some refreshing and original ones — no boring, blind matching required.

The other main complaint I have is that the storyline just wasn’t there. There’s barely anything I can think of from the room which matches the plot description above.

However, the provided description is accurate in another aspect: there were at least two hidden surprises that made me feel a genuine sense of childish delight and glee.

RECOMMENDED for beginners especially, but also experienced teams who are willing to forgo a challenge in exchange for original puzzles and a fun time. Do note that this isn’t a room for players with mobility issues.

Puzzle difficulty: 2.5/5
Puzzle logic: 5/5
Multimedia aspect of puzzles: 3/5

Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 1.5/5

Their suggested number of players: 2 to 8
My suggested number of players: 2 to 3



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