Phantom Joker Escape

Room review: Phantom Joker: The Conspiracy-Haunted Office

THE PHANTOM JOKER ESCAPE IS NOW CLOSED.
This review is left here merely as a record.


Their description:

A disturbing no-show
Followed by a terrifying phone call.
What happened to my little brother …
A deep-pocketed biochemical company
Setting up a maze of security cameras
And armed with spectral guards.
Behind a flickering electronic lock
Conspiracies hidden in a pitch-dark office
Only succumb to my discovery …


Unlike the main Phantom Joker rooms, The Conspiracy-Haunted Office doesn’t have fancy machinery. But it makes up for that with its relatively low-tech yet immersive setting, and its extremely logical, satisfying puzzles.

The creators of this room gave it a high ‘Story’ rating, but that doesn’t mean that you have to pay attention to some convoluted narrative. Rather, all the puzzles and clues are integrated into the room’s setting, in an impressively natural-feeling way. The usual trappings of an office are highly relevant, and clues don’t stand out too obviously or seem out of place (unlike some other escape rooms where irrelevant puzzles are just taped to the sides of furniture, for example).

RECOMMENDED for experienced teams. Beginners could give it a try, but it might be tough.

Puzzle difficulty: 4/5
Puzzle logic: 5/5
Multimedia aspect of puzzles: 2.5/5

Atmosphere and setting: 4/5
Exciting flourishes, use of technology or physical aspects: 1.5/5
Storyline integration: 5/5

Their suggested number of players: N/A
My suggested number of players: 4 to 5

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Room review: Phantom Joker: Truth behind the Grinning Mask

THE PHANTOM JOKER ESCAPE IS NOW CLOSED.
This review is left here merely as a record.


Their description:

The notorious thief, a natural enemy of the world’s police
The darn Joker is back!
To return the stolen national treasures?
Did I hear wrong?
Damn! I’m too careless!
My colleague is taken, and I’ve accidentally activated a bomb.
Trapped! The malicious Joker is up to no good, as always …
Wait, something wrong about the bomb …
Wait, the awkward messages …
The old newspaper clippings …
What exactly is the Joker trying to do? I’m confused.
But there seems to be a glow of enlightenment amid the chaos …


This special seven-star-difficulty room is, unfortunately, a bit of a letdown.

For a start, it lacks the exciting use of technology and sense of adventure which make the other Phantom Joker rooms so good. And in trying to be challenging, it has fewer ‘eureka’ moments and more tedious ‘matching-style’ puzzles which you can find in other escape room companies.

There are still some good puzzles and a few nice physical touches. Paying attention to the storyline is rewarding, as usual. But this room also falters during the endgame, with a finale that is anticlimactic given how clear and logical Phantom Joker’s puzzles usually are.

NOT RECOMMENDED unless you’re tired of being able to conquer escape rooms and would like a real challenge.

Puzzle difficulty: 5/5
Puzzle logic: 3/5
Multimedia aspect of puzzles: 2.5/5

Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 2/5
Storyline integration: 5/5

Their suggested number of players: N/A
My suggested number of players: 5 to 6

Room review: Phantom Joker: The Fallen Star in the Ancient Villa

THE PHANTOM JOKER ESCAPE IS NOW CLOSED.
This review is left here merely as a record.

 


 

Their description:

Smashing roots of evil
Free from the confinement of time
In a homely, beautiful ancient cabin
An unfinished chess game, paintings, and a nautical chart
Am I hallucinating or seeing what I see?
Shining stars, scattered in the galaxy
Is it where the Fallen Star hides its secrets …


One of my favourite escape rooms in Singapore. This room truly feels like an adventure, from the rich setting to the many varied and exciting ways in which puzzles are presented and solved. This has some of the most ingenious mechanisms I’ve seen, and some of the coolest moments I’ve experienced, including the excellent finale.

The puzzles themselves are rigorous but fair, and some of them will test your confidence in your answers.

If you have to play just one Phantom Joker room, make it this one. (But honestly, why stop at one?) This is a must-visit room for anyone who cares about the immersive and exciting nature of escape rooms.

HIGHLY RECOMMENDED for everyone. Beginners might find it a bit difficult, but it’s still worth the experience.

Puzzle difficulty: 4/5
Puzzle logic: 5/5
Multimedia aspect of puzzles: 5/5

Atmosphere and setting: 4.5/5
Exciting flourishes, use of technology or physical aspects: 5/5
Storyline integration: 5/5

Their suggested number of players: N/A
My suggested number of players: 4 to 5

 

Room review: Phantom Joker: The Spooky Forest in the Inner World

THE PHANTOM JOKER ESCAPE IS NOW CLOSED.
This review is left here merely as a record.

 


 

Their description:

Search for my mysteriously missing brother
Leads to an enigmatic world
An ancient forest
Home to black magic
Peace?
Or killing in disguise?
I have to confront the unknown …


Although this is one of the weaker Phantom Joker rooms, it’s still worth playing. It’s fairly eerie and atmospheric, but unlike other scary escape rooms, some of its frightening aspects are directly relevant to puzzle-solving.

This room is not that linear and structured, so there’s a risk of spending too long trying to solve a puzzle that can’t actually be solved yet. But that aside, the puzzles are fairly logical, and there are enough interesting flourishes to make the experience not just intellectual, but thrilling.

One weak point comes near the end, when an attempt to integrate the puzzle into the storyline is less precise than it could have been. It’s possible to have a good idea of how to solve the puzzle, but fail to do so because of this lack of precision.

WORTH A TRY for beginners and experienced teams.

Puzzle difficulty: 3/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 3/5

Atmosphere and setting: 4/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 5/5

Their suggested number of players: N/A
My suggested number of players: 4

 

Room review: Phantom Joker: Mysterious Lab Lost in Time

THE PHANTOM JOKER ESCAPE IS NOW CLOSED.
This review is left here merely as a record.

 


 

Their description:

A dubious star company
Housing a mysterious lab
Where time travels beyond human knowledge
Hideous dangers
Emerging from an inconsistent dilemma
What should I do
Am I coming back in one piece …


Possibly the most tightly-structured escape room in Singapore, and with clues that are clear without being too obvious. Paying attention to the storyline is also very rewarding — in fact, if you do so, you’ll even know exactly how many puzzles you have to solve.

And what great puzzles they are! There are more multimedia aspects in this one room than most other escape companies have in all their rooms put together. All of them are logical, and actually fun to execute.

Minor quibbles: there’s a bit of an unnecessary physical aspect midway (though it can be easily ignored), and the endgame is unfortunately prone to technical malfunction.

If you ever feel jaded after playing too many escape rooms full of boring code-locks, then try this one and be refreshed.

HIGHLY RECOMMENDED for beginners and experienced players alike.

Puzzle difficulty: 3/5
Puzzle logic: 5/5
Multimedia aspect of puzzles: 5/5

Atmosphere and setting: 4.5/5
Exciting flourishes, use of technology or physical aspects: 4/5
Storyline integration: 5/5

Their suggested number of players: N/A
My suggested number of players: 3 to 4

 

Overall review: Phantom Joker Escape

THE PHANTOM JOKER ESCAPE IS NOW CLOSED.
This review is left here merely as a record.


Two of the rooms in Phantom Joker Escape must surely rank among Singapore’s best escape rooms: room 1 (Mysterious Lab) and 2b (Ancient Villa).

Both rooms are very immersive, thanks to the original and interesting ways in which you’ll have to solve several puzzles, and exciting special effects/use of technology. There are strong ‘multimedia’ and interactive aspects to the puzzles — you won’t just get the usual combination or key locks here. The puzzles are also logical rather than arbitrary, and integrated with the storylines and decoration of the room.

Unfortunately, room 2a and their special seven-star-difficulty room aren’t at the same level. Room 2a is a decent experience and worth playing, but not outstanding. The seven-star room requires more logical leaps, and has a potentially disappointing endgame — I would only recommend it to escape room veterans who want to test themselves, not a casual team looking for fun.

Their prequel room, meanwhile, lacks the technical flourishes of their best rooms but has some of the most rigorous and satisfying puzzles. It’s definitely worth a try; just don’t expect any special effects.

HIGHLY RECOMMENDED for beginners and experienced players alike.

Staff: Friendly and welcoming. The pleasant lounge area is worth mentioning, too.

Hints: Unlimited hints via walkie-talkie, which is a little trickier than the usual intercom phone, but doesn’t generally pose a problem. Staff make sure to give hints and let you work it out by yourself, rather than revealing the answer.

Will your group be combined with strangers? No.

Rooms tried: 5 out of 5

Recommended team size: 4 people (if experienced)


Specific room reviews

Mysterious Lab Lost in Time
The Spooky Forest in the Inner World
The Fallen Star in the Ancient Villa
The Conspiracy-Haunted Office
Truth behind the Grinning Mask


Phantom Joker Escape
http://www.phantomjoker.com/