Roomraider

Room review: Roomraider: Operation Neon Green

Roomraider’s Orchard branch is NOW CLOSED.
This review is left here merely as a record.


Their description: Operation Neon Green, our newest room, is an exciting collaboration between Roomraider SG and Mountain Dew.

You are part of the Elite Raider Special Ops Unit. Your mission – to infiltrate the enemy’s command bunker, extract their classified data, and get your team back safely in one piece. Support units are holding off the enemy at the moment. However, Base Intelligence reports that massive enemy reinforcements are converging on your position. You have 45 minutes to complete your mission before your forces are overwhelmed.

Succeed, and you will turn the tide of war. Fail, and you will face capture and certain death.

Prepare to bring it on, or get the hell out of the way!


Operation Neon Green features Roomraider’s usual combination of fun hands-on aspects and fairly straightforward puzzles. For me, it’s in the physical touches and hands-on aspects that this room really shines, from the very beginning when you’re handed a pair of night-vision goggles, to a pleasant surprise in the endgame. There’s also a bit more effort put into the setting than some of Roomraider’s other rooms, especially in the second half.

That’s not to say that this is a physically taxing room. You won’t have to do any serious crawling or clambering around, so the room is quite forgiving in that respect.

One thing to note is that the puzzles really are so straightforward that they can easily be over-thought, as we did at an early stage. One intermediate puzzle was also over-clued in some ways yet under-clued in others. But go with the most obvious answer and you’ll probably be fine.

All in all, a fun room with some refreshing puzzles that I haven’t seen before. Certainly WORTH A TRY if you don’t mind puzzles that aren’t complex.

Puzzle difficulty: 2.5/5
Puzzle logic: 3/5
Multimedia aspect of puzzles: 3/5

Atmosphere and setting: 4/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 3/5

Their suggested number of players: 2 to 8
My suggested number of players: 2 to 3; 4 or more would be pretty crowded

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Room review: Roomraider: Dark Mansion

NOTE: This room has been replaced and no longer exists.


Their description: Baron Moncrieff is one of the biggest jewellery dealers in 19th century London. He has long been rumoured to have seized the Star of Angola, one of the biggest diamonds in the world.

You chanced upon one of the Baron’s many servants at the local pub and discovered that the treasured diamond is now hidden in his secret study within his enormous mansion.

The Baron is away for the night. This is the break that you and your band of professional thieves have been waiting for.

This is your only chance. You must act fast, find the diamond and escape, for the Baron won’t be gone for long. What other secrets lurk in his study?


Unlike many of Roomraider SG’s other rooms, Dark Mansion has no real special effects or use of technology. What sets it apart, however, is its reliance on verbal clues. It’s a nice change from the pattern recognition or matching required in many other escape rooms — here, you have to actually pay attention to what you’re reading. This also means that the puzzles fit neatly into the storyline, which helps with a sense of atmosphere.

That having been said, the relatively no-frills nature of this room might not be too impressive. There’s also darkness throughout, which might annoy players who don’t like dim lighting.

Do note that one physical requirement of this room means that older, larger, or less mobile players might have difficulty.

WORTH A TRY for beginners and experienced players alike.

Puzzle difficulty: 3/5
Puzzle logic: 3.5/5
Multimedia aspect of puzzles: 1/5

Atmosphere and setting: 3.5/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 4/5

Their suggested number of players: 2 to 8
My suggested number of players: 2. Maybe 3 if you’re beginners.

Room review: Roomraider: Where’s Cuddles?

Roomraider’s Orchard branch is NOW CLOSED.
This review is left here merely as a record.


Their description: Discover an enchanting world of teddy bears. This is where bears are created and brought to life!

Your favourite teddy Cuddles has gone missing. Where could he be?

Be wowed by the fascinating teddy bear factory, a place with bears as far as the eye can see. This is where Cuddles was created and born.

Step into the magical chamber which takes you into Teddy Bear Land. Solve the clues and puzzles within to learn more about Cuddles and where he has gone.

A fun adventure for all ages.


This room starts off strong, with a great integration of the puzzles into the setting. There are some fun multimedia and hands-on touches as well.

However, while the puzzles are still logical, some may seem arbitrary or not that well integrated into the storyline.

Do note that the physical nature of this room means that older, larger, or less mobile players might have difficulty. Part of the room is also not that well ventilated and can get rather hot and stuffy.

RECOMMENDED for beginners, and if you like cute things or want to be amused. Experienced teams might get bored otherwise.

Puzzle difficulty: 3/5
Puzzle logic: 3/5
Multimedia aspect of puzzles: 3.5/5

Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 3/5

Their suggested number of players: 2 to 8
My suggested number of players: 3

Room review: Roomraider: S.W.A.T. Firestorm

Roomraider’s Orchard branch is NOW CLOSED.
This review is left here merely as a record.


Their description: It is peak hour in New York City. Terrorists have planted a bomb in the Times Square Subway Station in New York. All hell is breaking loose.

You and your elite SWAT Team members have been called in to find and defuse the bomb.

You have 45 minutes before detonation. The fate of the city is in your hands. This is not an exercise.


The official description sounds exciting, but don’t get your hopes up. This is a rather sedate room with negligible special effects and not that strong a sense of setting. Some puzzles also felt a little arbitrary, which made it less satisfying than other rooms.

Nonetheless, there are still some fun bits of technology involved, and having to defuse the ‘bomb’ adds quite a bit of tension to the story — it’s the only escape room which you can actually fail by making the wrong decision!

WORTH A TRY if you like puzzles involving hands-on aspects or technology; NOT GREATLY RECOMMENDED otherwise.

Puzzle difficulty: 3/5
Puzzle logic: 3/5
Multimedia aspect of puzzles: 4/5

Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 3.5/5

Their suggested number of players: 2 to 8
My suggested number of players: 2. Maybe 3 if you’re beginners.

Room review: Roomraider: Prison Break

Roomraider’s Orchard branch is NOW CLOSED.
This review is left here merely as a record.


Their description: The Raider State Penitentiary (RSP) is considered to be one of the most escape-proof prisons ever built. Constructed using an extensive system of advanced security networks and sophisticated technology, it was built to banish the most dangerous criminals from the outside world forever.

You are a spy for the Raider Intelligence Agency (RIA). One of your trusted comrades has double-crossed you and your team. All of you have been arrested and are now being held captive inside separate cells of the Raider State Penitentiary.

Suddenly, there is a blackout. THIS IS YOUR CHANCE. You have 45 minutes to escape before the power supply returns, and before the security guards discover your disappearance.

You must co-operate and communicate with one another to find a way out of your cells, retrieve your gadgets, and utilize them to escape from this torturous dungeon.

Do you have what it takes to break out from this prison alive? Are you able to seek justice for yourself and your team?


I think this lives up to its billing as Roomraider SG’s most difficult room. Fortunately, that’s not because the puzzles require leaps of logic, too much ‘busy work’, or too much convoluted matching — common ways in which other escape room companies try to up the difficulty. Instead, Prison Break features enough puzzles to keep you racing against time, with solutions that are logical but not too obvious.

This is also one of the most satisfyingly hands-on escape rooms in Singapore. There are plenty of gadgets and plenty of tools you’ll have to work with. Several puzzles were about physically finding codes using the available materials, which is quite rare in other escape rooms. All of this adds to the atmosphere — although the decoration itself is quite spartan, the various tasks make Prison Break much more immersive than rooms where you’re just fiddling with bits of paper.

Do note that the physical nature of this room means that older, larger, or less mobile players might have difficulty.

RECOMMENDED for beginners and experienced players alike.

Puzzle difficulty: 3.5/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 5/5

Atmosphere and setting: 4/5
Exciting flourishes, use of technology or physical aspects: 4.5/5
Storyline integration: 4/5

Their suggested number of players: 4 to 8
My suggested number of players: 4 to 6

 

Room review: Roomraider: Hyperion

Roomraider’s Orchard branch is NOW CLOSED.
This review is left here merely as a record.


Their description: The year – 2084. Earth’s space exploration and defence now stretches out wide into the galaxy.

Moon Base Hyperion, 5 light years away from Earth, holds an important discovery. Energon, the most powerful energy source anyone has ever seen.

Hyperion is now under attack from the Altarians, an aggressive alien race bent on galaxy domination. The Altarians are after the Energon. It would spell doom for planet earth if they Altarians captured the Energon and turned it into a weapon.

Communications links with Hyperion have been lost. Last communications reported heavy damage sustained to the base’s defence shields.

Your team is part of the International Space Defence Alliance’s elite Space Ranger Force. Your mission – to evacuate the Energon and detonate Moon Base Hyperion to prevent enemy capture.

The fate of earth hangs in the balance. Are you worthy?


Probably the most immersive Roomraider SG room. It has a very strong sense of setting and plenty of multimedia aspects. Details of the setting are often relevant, which is a nice plus, and the puzzles themselves are clearly part of the storyline.

The actual puzzles themselves were not too hard, so that could be a weakness if you’re after intellectual simulation rather than just having fun. The experience can be over quite quickly, so more hardcore escape room fans might be disappointed.

RECOMMENDED if a sense of fun or setting is important to you; NOT RECOMMENDED if you care only about puzzles.

Puzzle difficulty: 2/5
Puzzle logic: 3.5/5
Multimedia aspect of puzzles: 4/5

Atmosphere and setting: 5/5
Exciting flourishes, use of technology or physical aspects: 3.5/5
Storyline integration: 5/5

Their suggested number of players: 2 to 8
My suggested number of players: 2. Maybe 3 if you’re beginners.

 

Overall review: Roomraider SG

Roomraider’s Orchard branch is NOW CLOSED.
According to Facebook, they have a new outlet at POMO.

This review is left here merely as a record (until I get around to playing their new games).


Roomraider SG’s rooms are strong on experiential elements, though the puzzles themselves are not very convoluted. There are many hands-on or multimedia aspects, making for a refreshing change from rooms which are too text- or numbers-based.

Most rooms are pretty linear, which is helpful for beginners. The puzzles are also well-integrated into the room’s plot or storyline, and rarely feel arbitrary.

It’s a good place for players who like fun, thrills and technical flourishes more than strict “puzzle-solving” (although there’s still a bit of thinking involved). The corollary is that they might seem too gimmicky if you want more intellectual or convoluted puzzles.

Do note that you only get 45 minutes here, rather than the usual hour or so. However, that’s a perfectly reasonable time limit, so it shouldn’t affect your experience too much.

WORTH A VISIT for those who like hands-on work and are not looking for complex puzzles.

Staff: They seem rather busy, but they’re still friendly.

Hints: Unlimited hints via door bell. Staff are generally quick to respond, and usually just give hints instead of just revealing exactly what to do. (There have been one or two occasions where they simply stated what to do, but those seem like exceptions.)

Will your group be combined with strangers? Yes.

Rooms tried: 5 out of 6 current rooms; 1 older room

Recommended team size: 2 to 3 people for most rooms; 4 to 6 for Prison Break


Specific room reviews

Current rooms
Hyperion
Prison Break
S.W.A.T. Firestorm
Where’s Cuddles?
Operation Neon Green

Former rooms
Dark Mansion


Roomraider SG
http://www.roomraidersg.com/