Their description: Uncover conservation truths with WWF-Singapore (World Wide Fund for Nature Singapore)
The effects of climate change are becoming more apparent as rising sea levels, melting ice caps and erratic weather patterns threaten our homes and our way of life.
Due to the torrential rain, water starts to seep into your home. Feeling helpless, you can’t help but wonder if there’s anything you can do to prevent the worse from happening.
As you pack your belongings to evacuate, you look out at the trees and start questioning if the answer to your survival has been right in front of you all along.
Will you be the key to our survival as guardians of the future?
I found this room most interesting as an example of a tie-up with an external body — in this case, WWF-Singapore. Apparently it opened in December but will close at the end of March (so this is the last chance to play it). Precisely because escape rooms/games require players to examine and absorb information, they can be good ways of conveying messages and raising awareness.
This room replaces Gatecrash, and retains many of its predecessor’s physical aspects, including puzzle-input mechanisms. However, the puzzles themselves are different, so teams which have already played Gatecrash can still play this one. There’s also some effort to redecorate in line with the ecological theme, including some nice background sound effects.
Apart from one early puzzle that felt slightly ambiguous, the puzzles are logical and the solving process is smooth. TEA rates this room at a low difficulty, which seems fair.
The ecological aspect runs throughout the entire room (apart from one midstage puzzle, though I could have just missed the link), with consistent conservation theming and various interesting facts. I did enjoy having to process and apply information in a couple of puzzles, beyond mere matching.
Overall, the room isn’t a must-play, but I think it’s particularly suitable for students, not least given the conservation theme. Beginners might enjoy it too. Otherwise, it’s still WORTH A TRY.
Puzzle difficulty: 3/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 2/5
Atmosphere and setting: 2.5/5
Exciting flourishes, use of technology or physical aspects: 2.5/5
Storyline integration: 3/5
Their suggested number of players: n/a
My suggested number of players: 2 to 4