Their description: Like its predecessor, it is a fully-colored escape novel, packed with puzzles with good a-ha moments. In this story, you play the role of a police officer, going single-handedly against a notorious syndicate. You will solve numerous challenging puzzles as you go deep into your investigations. Will you be able to bring down the evil syndicate using your wits alone?
For me, the best escape/puzzle experiences are those that make the most of their respective medium — whether it’s the physical world, the digital realm, or a book. Like Missing, Graffiti shines in this regard, with puzzles that are possible precisely because of its physical form. Some of the most exciting moments are when cluephrases push you towards the discovery of hidden secrets within the book.
The puzzles are scrupulously logical without being boring or obvious, and Nomis Piy’s usual attention to detail shows up in careful, subtle signposting. And although there was one puzzle in Missing which some of my friends thought was a bit of a stretch, Graffiti doesn’t have such mis-steps.
There’s also one incredible aspect of the experience that I can’t talk about without it being spoilery, but I hope you enjoy discovering it as much as I did.
Perhaps the only weak point is the narrative, which remains somewhat separate from the puzzles. But it gets the job done, and the revelations towards the end are intriguing, especially after Missing. There’s still one character we haven’t met — I’m certainly looking forward to Nomis Piy’s next book…
Graffiti is HIGHLY RECOMMENDED; if you haven’t played Missing yet (but why not??) then you could even try playing Graffiti first, since it’s simpler. Unlike Missing, there are no official clues provided for Graffiti. (If you’re really stuck, I’m willing to unofficially give clues if requested; just get in touch via the Contact form.) The high production values and satisfying puzzling experience justify the S$25 price tag easily — here’s how to get your copy.
Puzzle difficulty: 3.5/5
Puzzle logic: 5/5
Use of multimedia/physical aspects: 4/5
Storyline integration: 3.5/5
Their suggested number of players: n/a
My suggested number of players: 1 to 2