Amazing Chambers

Room review: Amazing Chambers: The Curse – Legend of Tanggang

Note: This room was first launched as Si Tanggang, The Ungrateful.


Their description: Tanggang is a classic tale of a poor villager who eventually became rich, marrying a princess, and acquiring his own galleon but with a twisted tale.

You have 60mins to unravel what sets this inevitable divine intervention into motion that led to Tanggang’s fateful demise.


This room felt fairly complex for an Amazing Chambers offering, with a couple of tricky puzzles in the mix. There’s at least one slightly head-scratching moment, but on the whole, the room’s logic was generally sound.

While the setting isn’t too dramatic, I appreciated the transition from the first space’s domestic feel to the other stages of the story. And while the narrative was mainly conveyed through sheets of exposition, its gradual revelation worked decently in line with our progress through the experience. (I did feel some emotional investment in the story, thanks in part to an early touch that aided immersion, though I might have been alone among my teammates in this…)

Finally, just to clarify: despite the updated poster for the game, there’s nothing scary or horror-like about it, so don’t worry!

The Curse isn’t groundbreaking, but it’s a solid experience that’s WORTH A TRY.

Puzzle difficulty: 4/5
Puzzle logic: 3.5/5
Multimedia aspect of puzzles: 3.5/5

Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 3/5

Their suggested number of players: Up to 10
My suggested number of players: 2 to 4

Room review: Amazing Chambers: The Invaders

Note: This room was first launched as Leftenan Adnan: The Battle of Bukit Chandu.


Their description: The Invaders have landed in Singapura. It is up to you and your platoon members from the Royal Malay Regiment to hold your fort at Bukit Chandu.

Step back to 13 February 1942 and join the Battle of Pasir Panjang. Experience the heroic bravery and courage of the Malay Regiment as they fought at their last stand in the defence of Singapura during World War II.

Enhance your interactive journey by using various high tech gadgets and communication equipment hidden in a secret bunker, to seek help.

You have 60 minutes to decipher the secret codes and radio for reinforcements before the Invading Forces capture your fort at Bukit Chandu.


This room’s strength does indeed lie in its various interactive and multimedia elements — though there’s also the risk that you might miss some of them due to technical malfunction, so watch out for that and don’t be afraid to call for help.

The puzzles and tasks are generally clear and logical, and there’s an effort to integrate most (though not all) of them into the premise and setting. Where the narrative is concerned, this room suffers from Amazing Chambers’ usual wall-of-text approach to exposition — though I did learn some interesting facts along the way, and there was at least one moment of narrative immersion which I thought was pulled off very well.

While The Invaders still has a standard Amazing Chambers feeling, it’s perhaps their most ambitious room in terms of interactivity, as long as everything works. While my team’s playthrough was slightly marred by technical hiccups, this was still a solid room that’s WORTH A TRY.

Puzzle difficulty: 3.5/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 3.5/5

Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 3.5/5
Storyline integration: 2.5/5

Their suggested number of players: Up to 12
My suggested number of players: 2 to 5

Room review: Amazing Chambers: Princess Radin Mas Ayu

Full disclosure: After I emailed some unsolicited feedback on the two games I played during their soft launch, Amazing Chambers offered me 50 per cent off this room and/or 1603 Changi Naval Battle. After playing a third room (undisclosed to them), where I saw that one of my general feedback points from a previous room might indeed have been taken up, I accepted the discount for this room.

Their description: Princess Radin Mas Ayu is a tale of a beautiful Javanese princess with the plots of love, deceit and betrayal.

You secretly amassed the villagers to search Tengku Bagus’ home after receiving a tip-off about the possible kidnapping of the Princess’ father.

Discover what happens next as the plot thickens.


Amazing Chambers rate this as their second-hardest room, and I was glad to discover that this was for the right reasons. Its main strength is simply its lack of obvious flaws, allowing for unmarred satisfaction.

Unlike their Badang and Sang Nila Utama rooms, Princess Radin Mas Ayu did not have any red herrings or misleading aspects. It included multiple clever and rigorous puzzles (whereas other rooms tended to have a single standout one). Of the rooms I’ve played so far, this also required by far the closest engagement with the storyline (and I did learn a lot, having not known anything about the Radin Mas story beforehand).

I don’t want to oversell the room, mind. It still suffers from obviously anachronistic tech — though at least one instance is used to cool effect — and immersion-breaking moments. The exposition remains wall-of-text-y, although there’s more of an effort made than usual to integrate it into the setting. And despite the need for storyline engagement, most puzzles are not part of the narrative per se.

Nonetheless, out of the four rooms I’ve played so far, this is the one room at Amazing Chambers that I can say is RECOMMENDED for experienced teams, with some rewarding puzzles in store. Beginners should try one of their other rooms instead.

Puzzle difficulty: 4/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 2/5

Atmosphere and setting: 2.5/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 3/5

Their suggested number of players: Up to 10
My suggested number of players: 3 to 5. For logistical reasons, it helps (but is not strictly necessary) to have more than 2 players.

Room review: Amazing Chambers: Badang the Magnificent

Their description: If you ever had the chance to have a superpower, what would it be?

Well, step into this vortex and travel back in time to meet Badang who was blessed with superhuman strength. It was said that he gained his immense strength after he devoured something from a mystical creature. He soon gained popularity as he began to defeat many strong men in competitions and was summoned to the court of the King of Singapura, Sri Rama Wira Kerma.

In one of these competitions, Badang was said to have picked up a large smooth rock from on top of a hill and flung it so far away that it landed at the mouth of the Singapore River. The rock came to be known as the Singapura stone.

Your quest? Enter the portal and time travel to the court where Badang had been invited to stay in and you only have an hour to uncover the truth before the portal closes.


Badang the Magnificent is an interesting exercise in integrating a traditional folktale into a sci-fi time travel adventure. I did learn quite a bit about the Badang legend, having previously known little more than what’s in the description above. To this room’s credit, this information is conveyed in a more entertaining form than the walls of text that, unfortunately, at least one other Amazing Chambers room has.

The rigour of one early puzzle is compromised by a detail that felt, to me, like a deliberate red herring. There are more red herrings later on, in the form of locks that remain locked for the whole game. (I don’t consider this a spoiler, since I think the presence of unused locks — with nothing to indicate that you don’t need to unlock them — is unfair game design.)

Those are the main flaws in an otherwise decent experience that has a couple of magical moments and a cute finale. Although there’s an attempt at maintaining a storyline, you shouldn’t expect close integration of puzzles and narrative. Keep your expectations in check, and you might find this room WORTH A TRY.

Puzzle difficulty: 3/5
Puzzle logic: 3/5
Multimedia aspect of puzzles: 2/5

Atmosphere and setting: 2/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 2.5/5

Their suggested number of players: Up to 12
My suggested number of players: 2 to 4

Room review: Amazing Chambers: Sang Nila Utama and The Lost Crown

Note: This room was played during the company’s soft launch (as a regular player, without revealing that I’m a blogger). Some details may have changed since. If you’ve played it more recently and would like to share your experience, please do get in touch!

Their description: Sang Nila Utama – a Srivijayan prince from Palembang was said to have founded the kingdom of Singapura in 1299.

While his ship was out at sea, a great storm suddenly erupted and the ship was tossed about by the huge waves. On the advice of the Nakhoda (ship’s captain), Sang Nila Utama threw his crown overboard as a gift to the sea. At once, the storm died down and he reached the shores of Temasek safely.

About a century later, rumour has it that the crown, which has been kept hidden at Sang Nila’s last resting place in Bukit Larangan, has been recovered by an obsessed archaeologist who then hid it at a secure and secret location.

Infiltrate into the Archaeologist’s hidden home in the middle of the forest to retrieve the crown and discover his other hidden treasures. He may have set a trap or two to fend off any intruders. Be observant and avoid detection or you and your team will lose the chance to escape!


Sang Nila Utama and the Lost Crown feels like an Indiana Jones-themed room that happens to take the myth as a reference point — another example of how Amazing Chambers integrates folktales into broader genres. With its attempts at drama and changes of setting, this could be a fun adventure for beginners and younger players — which, to be fair, is probably its target audience. For us, though, it had a few too many flaws.

The experience starts off with tech that may excite beginners, but struck us as hilariously incongruous. There’s a strong puzzle midway through — true to the apparent Amazing Chambers formula of having one standout, rigorous puzzle in each room — but soon after that comes a puzzle that contains what I consider an inexcusable flaw (though it doesn’t make progress impossible).

The finale is a mix of ambition and less-than-ideal implementation. I do appreciate how the room uses audio in its narrative-building, which is a rarity in Singapore — I just hope they’ve fixed the issue of too-loud background music.

Apart from that one inexcusable puzzle, I’d still say this might be WORTH A TRY for beginners, but perhaps NOT RECOMMENDED for players who care about thematic coherence.

Puzzle difficulty: 3.5/5
Puzzle logic: 2.5/5
Multimedia aspect of puzzles: 2.5/5

Atmosphere and setting: 2.5/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 2.5/5

Their suggested number of players: Up to 8
My suggested number of players: 2 to 4

Room review: Amazing Chambers: Sisters Island

Their description: Legend tells the story of two pretty sisters, Minah and Linah, who were inseparable. On one unfortunate day, one of them got kidnapped from their abode by pirates.

Being a Laksamana (an Admiral), you have been commanded by the King to investigate the kidnapping and disappearance of the sisters at the Pirates’ lair.

Whispers from the village says that the Sisters’ Islands emerged after a storm broke out after the kidnapping.

Unravel the mystery of the missing inseparable Sisters and the two mysterious islands that emerged overnight!


Sisters Island is a decent little adventure, if admittedly rough around the edges. There’s an attempt at sticking to a pirate-y setting (despite the fact that they couldn’t alter the rooms too much), a good mix of puzzles, and some fun flourishes. Unfortunately there’s also one egregiously anachronistic use of tech, and the room’s most rigorous puzzle is simultaneously the easiest to misinterpret.

Do note that searching skills are a must — although at least the hiding places aren’t unfair. Some aspects of this room also make it unsuitable for people with mobility issues.

I can’t actually talk about my favourite parts of the room without spoiling them, so I’ll just say that there are fun surprises in store, some of which may even impress experienced teams. Even if you think you already know the story of Sisters Island, this room is still solidly WORTH A TRY.

Puzzle difficulty: 3/5
Puzzle logic: 3/5
Multimedia aspect of puzzles: 2/5

Atmosphere and setting: 2/5
Exciting flourishes, use of technology or physical aspects: 2.5/5
Storyline integration: 2/5

Their suggested number of players: Up to 10
My suggested number of players: 2 to 4

Overall review: Amazing Chambers

Amazing Chambers is possibly more interesting as an industry case study than for its rooms themselves. Housed in a heritage building in Kampong Glam, it drew some flak from those who felt that this was a disrespectful use of the historical premises. Its defence: All its rooms are based on historical events or local folktales, with a focus on Malay culture. This is relatively rare in Singapore, with Amazing Chambers being only the second company (after the sadly defunct Unravel) with a complete set of locally-themed rooms.

Its rooms probably do succeed in providing a fun and exciting experience to its apparent main audience of tourists, families, schoolchildren, and general beginners to escape rooms. Experienced teams might not be as impressed, though they probably won’t be too upset either.

In the rooms I’ve played so far, I did learn new things about local folktales. Each room also has a narrative resolution of some sort. It’s a shame, then, that most puzzles weren’t integrated that gracefully into the storyline — and that the rooms include wildly anachronistic tech or setting details. (When it comes to creating a convincing setting, the company is probably constrained by having to respect the heritage building’s original fittings.)

What about the rest of the experience? Amazing Chambers is affiliated with Trapped SG, and it does show. Its rooms have a slightly old-school feel despite the frequent use of high-tech aspects, and most contain an unfortunate flaw or too. Yet there are also standout puzzles, fun moments of discovery, and creative touches.

Overall, there are enough cool aspects that beginner teams should have a fun time. Jaded veterans may be harder to win over. Neither a company to dismiss nor one to rave about, Amazing Chambers is solidly WORTH A VISIT. Keep your expectations in check, and you’ll have more fun.

Staff: Friendly and helpful. They are careful not to reveal too much when you call for help.

Hints: Via intercom phone. Staff will enter the room if needed.

Will your group be combined with strangers? Yes.

Rooms tried: 6 out of 7 current rooms

Recommended team size: 2 to 4 people


Specific room reviews

1603: Changi Naval Battle
Badang the Magnificent
The Invaders (formerly Leftenan Adnan: The Battle of Bukit Chandu)
Princess Radin Mas Ayu
Sang Nila Utama and The Lost Crown
The Curse – Legend of Tanggang (formerly Si Tanggang, The Ungrateful)
Sisters Island


Amazing Chambers
http://amazingchambers.sg/