Their description: The year is 1603.
Your crew and you are part of the Dutch Armada. The Dutch had four battleships – Zerikzee, Hollandsche Tuin, Maagd van Enkhuysen and Papagaaiken.
You have received instructions from your Commander, Vice Admiral Jacob Pietersz van Enkhuysen, to get your battleship ready in 1 hour to prepare for battle with the Portuguese Armada.
Your battle is to break the Portuguese Armada’s blockade of the Johor River.
Which side will triumph and emerge victorious?
For better or for worse, this is a very representative Amazing Chambers room: some inspired ideas and cool touches; a sustained if perhaps slightly confused effort at having a themed setting; boards of exposition; and one or two unfortunate flaws.
The puzzle logic was generally smooth, and there were some fun ideas. Given the layout, you never really feel like you’re on a ship, but there were still some cute setting touches. There’s just one annoying, somewhat unintuitive snag near the end that might necessitate calling for a hint. But overall, this naval-themed room is still WORTH A TRY, especially if you’re accustomed to the Amazing Chambers style.
Puzzle difficulty: 3.5/5
Puzzle logic: 3.5/5
Multimedia aspect of puzzles: 3/5
Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 3.5/5
Storyline integration: 3/5
Their suggested number of players: Up to 10
My suggested number of players: 2 to 3