Note: This room was first launched as Leftenan Adnan: The Battle of Bukit Chandu.
Their description: The Invaders have landed in Singapura. It is up to you and your platoon members from the Royal Malay Regiment to hold your fort at Bukit Chandu.
Step back to 13 February 1942 and join the Battle of Pasir Panjang. Experience the heroic bravery and courage of the Malay Regiment as they fought at their last stand in the defence of Singapura during World War II.
Enhance your interactive journey by using various high tech gadgets and communication equipment hidden in a secret bunker, to seek help.
You have 60 minutes to decipher the secret codes and radio for reinforcements before the Invading Forces capture your fort at Bukit Chandu.
This room’s strength does indeed lie in its various interactive and multimedia elements — though there’s also the risk that you might miss some of them due to technical malfunction, so watch out for that and don’t be afraid to call for help.
The puzzles and tasks are generally clear and logical, and there’s an effort to integrate most (though not all) of them into the premise and setting. Where the narrative is concerned, this room suffers from Amazing Chambers’ usual wall-of-text approach to exposition — though I did learn some interesting facts along the way, and there was at least one moment of narrative immersion which I thought was pulled off very well.
While The Invaders still has a standard Amazing Chambers feeling, it’s perhaps their most ambitious room in terms of interactivity, as long as everything works. While my team’s playthrough was slightly marred by technical hiccups, this was still a solid room that’s WORTH A TRY.
Puzzle difficulty: 3.5/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 3.5/5
Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 3.5/5
Storyline integration: 2.5/5
Their suggested number of players: Up to 12
My suggested number of players: 2 to 5