Room review: Virtual Room: Are We Dead?

Their description: In the year 2040 in a secret military base, it’s been 9 years since an infection devastated the planet creating a rampant Zombie population.

Scientists are about to discover an antidote and will be soon begin eliminating all Zombies off the face of the earth!

Form your team of Zombies and fight for your own race’s survival – it’s time to save the Zombie’s for once!


Virtual Room continues to deliver engrossing and entertaining experiences that I fully recommend to escape room enthusiasts — more so than many of Singapore’s surviving physical rooms, to be honest.

Their latest offering might sound more like a zombie adventure, but it still features much of the hands-on problem-solving style of ‘puzzling’ that characterises their two time travel missions. These are non-trivial tasks that require observation and creativity, in true escape room style.

Like the previous games, Are We Dead? also leans into the chief feature of VR: enabling gameplay that would be completely impossible in a real-world physical game. To say more would be to give spoilers; suffice it to say that I was incredibly charmed and amused by a major feature of the gameplay in this adventure.

“Charmed and amused” was also my general mood throughout the game. Are We Dead? has a delightful sense of whimsy and humour, which is obvious right from the premise (and the zombie bodies that you’ll find yourself inhabiting) and plays out in all sorts of fun ways, including in the problem-solving.

As with their two existing missions, Are We Dead? is HIGHLY RECOMMENDED as an incredibly fun romp that’s also full of rigorous puzzling.

Precautions have been taken against Covid-19, including pre- and post-game sanitising, and disposable eye-area masks that prevent your face from coming into direct contact with the headset. Face masks have to be worn throughout.

Game difficulty: 4/5
Game logic: 4/5
Gameplay variation: 4/5

Atmosphere and setting: 4/5
Exciting moments, effective use of VR: 4.5/5
Storyline integration: 4.5/5

Their suggested number of players: 2 to 4
My suggested number of players: 3 to 4

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