Room review: Amazing Chambers: Princess Radin Mas Ayu

Full disclosure: After I emailed some unsolicited feedback on the two games I played during their soft launch, Amazing Chambers offered me 50 per cent off this room and/or 1603 Changi Naval Battle. After playing a third room (undisclosed to them), where I saw that one of my general feedback points from a previous room might indeed have been taken up, I accepted the discount for this room.

Their description: Princess Radin Mas Ayu is a tale of a beautiful Javanese princess with the plots of love, deceit and betrayal.

You secretly amassed the villagers to search Tengku Bagus’ home after receiving a tip-off about the possible kidnapping of the Princess’ father.

Discover what happens next as the plot thickens.


Amazing Chambers rate this as their second-hardest room, and I was glad to discover that this was for the right reasons. Its main strength is simply its lack of obvious flaws, allowing for unmarred satisfaction.

Unlike their Badang and Sang Nila Utama rooms, Princess Radin Mas Ayu did not have any red herrings or misleading aspects. It included multiple clever and rigorous puzzles (whereas other rooms tended to have a single standout one). Of the rooms I’ve played so far, this also required by far the closest engagement with the storyline (and I did learn a lot, having not known anything about the Radin Mas story beforehand).

I don’t want to oversell the room, mind. It still suffers from obviously anachronistic tech — though at least one instance is used to cool effect — and immersion-breaking moments. The exposition remains wall-of-text-y, although there’s more of an effort made than usual to integrate it into the setting. And despite the need for storyline engagement, most puzzles are not part of the narrative per se.

Nonetheless, out of the four rooms I’ve played so far, this is the one room at Amazing Chambers that I can say is RECOMMENDED for experienced teams, with some rewarding puzzles in store. Beginners should try one of their other rooms instead.

Puzzle difficulty: 4/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 2/5

Atmosphere and setting: 2.5/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 3/5

Their suggested number of players: Up to 10
My suggested number of players: 3 to 5. For logistical reasons, it helps (but is not strictly necessary) to have more than 2 players.

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