Room review: Amazing Chambers: Badang the Magnificent

Their description: If you ever had the chance to have a superpower, what would it be?

Well, step into this vortex and travel back in time to meet Badang who was blessed with superhuman strength. It was said that he gained his immense strength after he devoured something from a mystical creature. He soon gained popularity as he began to defeat many strong men in competitions and was summoned to the court of the King of Singapura, Sri Rama Wira Kerma.

In one of these competitions, Badang was said to have picked up a large smooth rock from on top of a hill and flung it so far away that it landed at the mouth of the Singapore River. The rock came to be known as the Singapura stone.

Your quest? Enter the portal and time travel to the court where Badang had been invited to stay in and you only have an hour to uncover the truth before the portal closes.

Badang the Magnificent is an interesting exercise in integrating a traditional folktale into a sci-fi time travel adventure. I did learn quite a bit about the Badang legend, having previously known little more than what’s in the description above. To this room’s credit, this information is conveyed in a more entertaining form than the walls of text that, unfortunately, at least one other Amazing Chambers room has.

The rigour of one early puzzle is compromised by a detail that felt, to me, like a deliberate red herring. There are more red herrings later on, in the form of locks that remain locked for the whole game. (I don’t consider this a spoiler, since I think the presence of unused locks — with nothing to indicate that you don’t need to unlock them — is unfair game design.)

Those are the main flaws in an otherwise decent experience that has a couple of magical moments and a cute finale. Although there’s an attempt at maintaining a storyline, you shouldn’t expect close integration of puzzles and narrative. Keep your expectations in check, and you might find this room WORTH A TRY.

Puzzle difficulty: 3/5
Puzzle logic: 3/5
Multimedia aspect of puzzles: 2/5

Atmosphere and setting: 2/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 2.5/5

Their suggested number of players: Up to 12
My suggested number of players: 2 to 4


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s