Amazing Chambers is perhaps more interesting as an industry case study than for its rooms themselves. Housed in a heritage building in Kampong Glam, it drew some flak from those who felt that this was a disrespectful use of the historical premises. Its defence: All its rooms are based on historical events or local folktales, with a focus on Malay culture. This is relatively rare in Singapore, with Amazing Chambers being only the second company (after the sadly defunct Unravel) with a complete set of locally-themed rooms.
Its rooms probably do succeed in providing a fun and exciting experience to its apparent main audience of tourists, families, schoolchildren, and general beginners to escape rooms. Experienced teams might not be as impressed.
In the rooms I’ve played so far, I did learn new things about local folktales. Each room also has a narrative resolution of some sort. It’s a shame, then, that most puzzles weren’t integrated that gracefully into the storyline — and that the rooms include wildly anachronistic tech or setting details. (When it comes to creating a convincing setting, the company is probably constrained by having to respect the heritage building’s original fittings.)
What about the rest of the experience? Amazing Chambers is affiliated with Trapped SG, and it does show. Its rooms have a slightly old-school feel despite the frequent use of high-tech aspects, and most contain an unfortunate flaw or too. Yet there are also standout puzzles, fun moments of discovery, and creative touches.
Overall, there are enough cool aspects that beginner teams should have a fun time — though jaded veterans may be harder to win over. Neither a company to dismiss nor one to rave about, Amazing Chambers is solidly WORTH A VISIT. Keep your expectations in check, and you’ll have more fun.
(You’ll also have to forgive their somewhat unfriendly customer policies, such as the possibility that you’ll have to play with strangers, and their S$2 deposit for lockers.)
Staff: Friendly and helpful. They are careful not to reveal too much when you call for help.
Hints: Via intercom phone.
Will your group be combined with strangers? Yes.
Rooms tried: 4 out of 7 current rooms
Recommended team size: 2 to 4 people
Specific room reviews