Their description: A super villian has planted a bomb in a nuclear facility. It is up to the Bears of Justice to save the day!
Lockdown rates this as their hardest room, and that’s certainly the case. But there aren’t unreasonable leaps of logic required, at least. On the contrary, all the puzzles are scrupulously logical, to the extent that teams that aren’t fond of logic-based puzzles might find not find this room’s puzzles to their taste — though at least one puzzle has quite an inspired aha which I enjoyed.
There’s some clever incorporation of puzzles and reveals into the physical setting, with a few dramatic touches and a sustained attempt at maintaining the narrative. But as is the case with all rooms in this outlet, the tablet remains a somewhat immersion-breaking layer between players and the room. If that doesn’t bother you, Bears of Justice provides a very rigorous experience that’s WORTH A TRY, or even RECOMMENDED if you prioritise puzzles over setting and are a fan of logic puzzles.
Puzzle difficulty: 4/5
Puzzle logic: 5/5
Multimedia aspect of puzzles: 2/5
Atmosphere and setting: 2.5/5
Exciting flourishes, use of technology or physical aspects: 3/5
Storyline integration: 2.5/5
Their suggested number of players: 3 to 8
My suggested number of players: 2 to 4