Room review: Lockdown.sg: VR Escape – Abandoned Mine

Their description: Experience virtual reality escape games with your friends at V-Room Jurong East!
A landslide trapped you inside an abandoned mine as you tried to seek out treasure. Your only hope is to get the old elevator working, find a way to get out quickly because oxygen is running low!


Hosted within Lockdown’s V-Room virtual reality arcade in JCube, Singapore’s first full VR escape room works both as an escape room in its own right and as a VR-enabled adventure — though it might not gain new converts to VR.

The controls and VR experience are a shade less impressive than Virtual Room’s not-really-an-escape-room game — though Lockdown’s offering is much cheaper, at $30 per person for an hour, versus Virtual Room’s $39 (off-peak) or $49 for 45 minutes.

Lockdown’s helmets are decent, allowing for glasses to be worn. The physical limits of VR (players have a small area in which they can physically walk, since the VR headsets are wired up) are cleverly overcome via a teleportation mechanism. Unlike Virtual Room’s game, Abandoned Mine lacks haptic feedback from the controllers, but that doesn’t affect the gameplay too much.

Speaking of which, what about the gameplay? Abandoned Mine was a much larger adventure than I expected, with extensive spaces to explore. There are some ‘traditional’ escape room puzzles, but they’re not remarkable. More interesting is how the room requires you to interact with the environment and use objects; in some ways, this VR room resembles more closely the point-and-click online escape rooms that came before the offline versions. The VR medium also enables some ‘physical’ room aspects and flourishes that would have been hard to include in reality.

Throw in some dramatic moments (within an admittedly under-explained storyline) and an entertaining (if possibly for the wrong reasons) ending, and you have a room that’s RECOMMENDED for the novelty of the experience as well as a decent underlying game — unless you dislike VR, in which case this room might not change your mind.

Puzzle difficulty: 3/5
Puzzle logic: 4/5
Gameplay variation: 3.5/5

Atmosphere and setting: 3.5/5
Exciting moments, effective use of VR: 3/5
Storyline integration: 2.5/5

Their suggested number of players: 2 to 6
My suggested number of players: 3 to 5

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