FREEING SG’S CATHAY BRANCH IS NOW CLOSED.
This review is left here merely as a record.
Their description: While taking a stroll in the woods, you discovered a book on the ground and realised it was “Alice in Wonderland”. As you picked it up, a smartly-dressed rabbit flashed past you and darted into a rabbit hole. Out of curiosity, you approached the rabbit hole. As you leaned forward, a mysterious force pulled you in and you lost consciousness. When you woke up, you found yourself in an unknown place. What has happened?!
This was the first new Freeing room I’d played after a long while, and I was pleasantly surprised. Freeing’s tech-based strengths are still there, the atmosphere is well done, and the puzzles are reliably logical, making for a good experience overall.
Unlike some other companies, Freeing’s use of tech has always been purposeful rather than gratuitous. This room is no exception: technology is used for puzzle- and story-relevant purposes, and to achieve some fun effects. That’s just as well, as these flourishes make up for the absence of some other surprises that you might have expected.
The framing device of the storyline enlivens one room aspect that could otherwise be boring. It also props up the logic of various puzzles, which include some fun hands-on aspects.
Just two warnings:
– The text means it’s possible to be thrown off by how to start (as happened to us), so watch out for that.
– There’s a point at which one puzzle answer is meant to unlock two things, but could end up unlocking only one, due to technological sensitivity.
If you manage to avoid both the above issues, then your Alice in Wonderland adventure should go well. RECOMMENDED as a fun, multi-faceted experience.
Freeing’s other rooms have tended to deteriorate over time, but the Alice in Wonderland room was still in good repair, possibly because it’s quite new. (There was already one technical aspect of the room that was broken when we played and caused some trouble for us, but we alerted the staff after the game and it’s easy to fix, so hopefully that won’t be an issue anymore.) It might be worth playing this room ASAP, just to ensure you get as good an experience as possible.
Puzzle difficulty: 2.5/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 3/5
Atmosphere and setting: 3.5/5
Exciting flourishes, use of technology or physical aspects: 4/5
Storyline integration: 4/5
Their suggested number of players: 6
My suggested number of players: 3 or 4. Possible but logistically tough (at one point, anyway) with 2 players.