Room review: The Escape Artist: Flashpoint

Their description: The notorious villain – Joseph Exodus, has plunged your city into great despair, as he once again signals his intent on world domination with a show of force. A dirty bomb with enough power to level the entire city has been discovered right in the heart of the city, in a dilapidated warehouse. Time is short and evacuation is impossible.

Your team of heroes are called upon to save the day. Will you make it?


Flashpoint might not necessarily blow you away — unless you fail to disarm the bomb, of course — but there’s certainly lots to like about it. The room starts off strong with a rigorous puzzle that still requires a flash of insight, and the puzzles remain fair yet not too obvious throughout. Some are also particularly well-embedded into the setting.

The physical aspects are another plus point: hands-on aspects enliven certain puzzles, and the room earns its high physicality rating in a fun, non-strenuous way. Unfortunately, that also means it’s not a room for people with mobility issues.

Finally, there’s the room’s main plot point: the need to disarm the bomb, and the possibility of getting it wrong. This added a great sense of tension to the endgame even though we were confident of our answer, and heightened the thrill of victory.

RECOMMENDED as a solid room with a bit of adventure.

(Difficulty rating is based on a playthrough that didn’t use the Scout or Sage powers.)

Puzzle difficulty: 3/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 3.5/5

Atmosphere and setting: 3.5/5
Exciting flourishes, use of technology or physical aspects: 4/5
Storyline integration: 3/5

Their suggested number of players: 2 to 8
My suggested number of players: 3 to 4

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