Their description: A dark, secluded village is home to a bloodthirsty vampire who seeks out fresh victims every night. Having lived in fear your entire life, you decided that it was time to be a hero and end this monster’s reign of terror.
Gathering like-minded brave souls, you discover the secret chambers where his body rests in stasis during daylight. However, you are on the cusp of darkness and the maze of corridors branch off into countless paths.
If he wakes up, it is over. The time of reckoning is now.
Count Dracula is the only room at The Escape Artist’s Sentosa Gateway branch that doesn’t have a high physicality rating. You might expect it to be less exciting as a result, but there are enough secret chambers (as promised in the description) and tech-enabled frills to make things fun.
Compared to the other rooms at this outlet, the puzzles feel relatively conventional. Still, some nice layering elevates the ones that rely more on matching. There’s also a sustained integration of the puzzles with the setting and story, and a fun moment when the setting turns out to be important in its own right. Just watch out for one mid-game puzzle that could seem less intuitive than usual — though in retrospect, one aspect of it is quite nicely tied in to the storyline.
Not a must-play compared to some others at this outlet, but certainly WORTH A TRY. If you’re worried about it being scary, don’t be. There are some creepy touches but nothing intense.
(Difficulty rating is based on a playthrough that didn’t use the Scout or Sage powers.)
Puzzle difficulty: 3/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 4/5
Atmosphere and setting: 4/5
Exciting flourishes, use of technology or physical aspects: 4/5
Storyline integration: 4/5
Their suggested number of players: 2 to 8
My suggested number of players: 2 to 4