Overall review: The Escape Artist (Sentosa Gateway)

NOTE: As of mid-2018 (at least), the Sentosa Gateway branch no longer features a Hero Class system.

At The Escape Artist’s newest outlet at Telok Blangah House (just opposite VivoCity), their established strength of logical puzzles is transplanted into larger and more exciting rooms, with a continued judicious use of tech, and a Hero Class system which adds another layer of gameplay considerations.

Let’s deal with each point in turn. The puzzles remain up to the same scrupulously fair standard that is TEA’s hallmark, with some particularly clever or fresh ones in the mix. The puzzles are decently integrated into the storyline, but go further by being integrated into the physical setting as well. You won’t encounter out-of-place text panels, for instance, or things that stick out awkwardly.

The rooms are expansive in a linear way, providing a good sense of progression. They’re also more complex vertically, which literally adds an extra dimension to the sense of adventure. Relatedly, their ‘physicality’ ratings for each room are not for show. There’s quite a bit of physical activity required, making most of their rooms more fun as a result, but sadly also unsuitable for people with mobility issues.

The use of tech and multimedia is extensive without being gratuitous, with various fun ways to unlock things. There are also some small hands-on aspects, which I always appreciate.

The ‘fear factor’ rating on The Escape Artist’s website is kind of irrelevant as even their scariest rooms at this branch are slightly creepy at best. But the ‘physicality’ and ‘lighting’ ratings are certainly helpful — with the latter, in particular, possibly playing a role in your choice of Hero Class.

Speaking of which: the Hero Class system gives players significant control over their escape room experience. Each player in the team gets to choose a special power that will confer an advantage in playing the game. (You also get a free can badge for each power you choose, which is a nice touch.)

You can therefore choose to load up on powers that will make the room a breeze; or, like us, you could try to play on the highest difficulty setting, either by choosing relatively useless powers, or just not using powers at all.

Experienced teams might want to try the latter approach — because the corollary to having a Hero Class system, as a staff member mentioned, is that these rooms are somewhat easier since hints aren’t freely given. This does mean that experienced teams might escape too swiftly, but at least there are fun moments along the way.

RECOMMENDED, especially for beginners, though experienced players will probably enjoy themselves too.

Staff: Friendly and welcoming. They are careful not to reveal too much when you use a power to get a hint, which is appreciated.

Hints: No hints unless you choose one of the Hero Classes that allows you to receive hints. Unlimited hints.

Will your group be combined with strangers? No.

Rooms tried: 4 out of 4

Recommended team size: 3 to 5 people

Specific room reviews

Count Dracula
Last Light
Outpost X

The Escape Artist (Sentosa Gateway)


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