Their description: Oscar Lee disappeared 50 years ago and his son and two visitors vanished exactly 25 years later. As you explore you stumble upon a hidden room that hasn’t been opened for 25 years. Can you discover what happened to the missing people before you vanish too?
Elixir is perhaps Captivate’s most satisfying room for escape room veterans. Things start off fairly straightforward, but there are some clever puzzles in store, and fun moments when items obtained earlier suddenly gain new relevance.
Captivate’s strengths are probably its scrupulous approach to clues, making for puzzles that never require leaps of logic, and its attention to physical aspects; not in the gimmicky way that some rooms try to incorporate technology, but with hands-on fun. Both of these strengths are on show in Elixir; even the tougher puzzles are fair.
There’s also a decent amount of effort put into the surroundings, particularly in the first room. Captivate’s rooms can generally feel a bit bare, such that it’s obvious when something is a puzzle part; you don’t get that to quite the same extent in Elixir. (Though there aren’t red herrings either, which is nice.)
The endgame is perhaps the only moment that’s a little head-scratching, but it’s a minor point in what was otherwise an unobjectionable experience, and a nice way for our team to cap off our Captivate experience. RECOMMENDED as a decent all-rounder room.
Puzzle difficulty: 4/5
Puzzle logic: 3.5/5
Multimedia aspect of puzzles: 3.5/5
Atmosphere and setting: 3.5/5
Exciting flourishes, use of technology or physical aspects: 3.5/5
Storyline integration: 3.5/5
Their suggested number of players: 2 to 10
My suggested number of players: 3 to 5