Their description: Archaeologists claimed to have discovered an ancient temple that has been forgotten for centuries. All the tomb raiders are now trying to locate it but you seem to be the first to find it after a long search. Will you be able to find any treasures before the others reach?
As the escape room scene in Singapore evolves, older industry players are reinventing themselves — and doing so rather well, if some of Lockdown’s new rooms are anything to go by.
For a start, the Forgotten Temple boasts higher production values than one might have expected. We were impressed and pleasantly surprised upon setting foot into this temple’s depths, and that feeling only grew as the temple revealed its secrets. While the use of tech is usually accompanied by the danger of malfunction, we didn’t experience any problems here.
The puzzles are also solid. There’s a decent mix of puzzle types, and though they’re all manageable, they’re not too easy (although experienced teams may not feel challenged) — the endgame in particular has a nice mini “aha” moment built into it. Apart from the somewhat lacklustre first puzzle, there’s barely a code-lock in sight, and you’ll have to do a range of fun and storyline-appropriate things in order to progress.
Speaking of which, there’s a sustained attempt at building a storyline and tying the puzzles into it, which I always appreciate. In all, The Forgotten Temple was a fun adventure: RECOMMENDED for beginners or anyone who appreciates the experience at least as much of the puzzles, and still very much WORTH A TRY otherwise.
Puzzle difficulty: 3/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 3/5
Atmosphere and setting: 4.5/5
Exciting flourishes, use of technology or physical aspects: 4.5/5
Storyline integration: 4/5
Their suggested number of players: 3 to 8
My suggested number of players: 2 to 5