Their description: You are a member of the Special Operations Unit, and are now onboard an army carrier from which you’ll be parachuting out of to an area outside of enemy surveillance. Your mission, is to retrieve highly sensitive information of our enemy’s tactical response headquarters and send the data back to base using the signal set. This mission is critical and will give us the upper hand in crushing our enemy. You must succeed!
Players take on the roles of four types of soldiers, each holding on to an important tool, all of them, crucial for the mission. Only when you have switched on the power supply, will you be able to activate important clues. You must decipher the codes fast and obtain the confidential information before your enemy sees you!
Soldiers, move out!
I completely forgot that I hadn’t written this room review yet, which should tell you something about what I thought about the room. Perhaps in earlier, happier days, War: The Battle for Freedom indeed lived up to its promise that players would take on the roles of four types of soldiers. Perhaps the equipment in the room was once actually used to send signals — a war-themed room is excellent for multimedia puzzles such as Morse code, after all.
But no. When we attempted the War room in June, it was a lacklustre experience. We didn’t notice any particular roles we had to play. The puzzles ranged from passable to literally non-existent: one box opened up simply to reveal the code for another box. Even Freeing SG’s usual multimedia flair seemed absent, except for the very last task (which wasn’t even as impressive as it could have been). This seemed particularly strange as, again, a war-themed room opens up all sorts of possibilities for special effects or background noises to create atmosphere.
The physical setting is at least appropriately grimy and war-zone-esque, though the lighting is also frustratingly dim. On the whole, unfortunately, this was not a room worth fighting for. NOT RECOMMENDED.
Puzzle difficulty: 2/5
Puzzle logic: 2.5/5
Multimedia aspect of puzzles: 2/5
Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 2.5/5
Storyline integration: 3.5/5
Their suggested number of players: Up to 8
My suggested number of players: 3 to 4