Room review: LOST SG: Exodus

Their description: Enslaved and oppressed with forced labor, life as an Israelite in Egypt was tough and difficult. Often beaten up and yelled at, it was not long before the Israelites lost all hope and fell into despair.On a scorching afternoon, a mysterious stranger came to town. An Israelite by birth, he demanded the Pharaoh to release his people from slavery. That moment changed the fate of the Israelites.

It took long before the Pharaoh relented. And on that fateful night, they followed him as the new leader and made their way out of Egypt; hearts filled with hope and joy. Regretting his decision shortly, the Pharaoh made his chariot ready and took an army with him to give chase.


I don’t know about you, but that struck me as a rather bizarre room theme to have! LOST SG generally appears to pay a lot of attention to room storylines, what with their introduction videos and the use of real-life details. This room, however, is a perplexing mix of Egyptian tomb-raiding and a ~spiritual journey~, with a rather surreal endgame.

But erratic theme attempts aside, Exodus is a fun, adventuresome sort of room, full of exciting hands-on triggers and hidden mechanisms. You’ll have to do various interesting things in the process of puzzle-solving.

The puzzles themselves are largely serviceable and logical, with one or two nice twists. The exception is a bizarrely straightforward-yet-over-clued puzzle in the middle that could easily be over-thought.

Unfortunately, with great use of technology comes great risk of malfunction, and this happened fairly early on in Exodus. I know of at least two other teams that faced the same issue. If you think you’ve got the right answer but nothing’s happening, it’s worth calling for help.

RECOMMENDED for beginners or players who like fun, hands-on aspects. Those who care more about puzzles will be unimpressed.

Puzzle difficulty: 2.5/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 3/5

Atmosphere and setting: 3.5/5
Exciting flourishes, use of technology or physical aspects: 4/5
Storyline integration: 2/5

Their suggested number of players: 4 to 10
My suggested number of players: 4 to 6. You really don’t need anywhere near as many as 10.



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