Room review: LOST SG: Alcatraz

Their description: Alcatraz Island prison housed the most dangerous felons in America during its operation from 1934 to 1963. Surrounded by hazardous currents of the San Francisco Bay, no inmate was thought to have ever successfully escaped the maximum-security facility. One fine morning, wardens discovered the disappearance of 3 inmates. Did the inmates make it out of Alcatraz Island braving the unforgiving currents or did they perish into the dark waters of San Francisco Bay?

Relive and uncover the last moments of the inmates and take on the journey to escape from Alcatraz using your analytical thinking, logical reasoning and observational skills.


Alcatraz makes decent use of the “split players up at the start” format, requiring teamwork that’s a little more nuanced than just passing items around. The puzzles themselves aren’t particularly exciting or innovative, but there are several fun hands-on elements, and interesting trigger mechanisms that liven up some simple puzzles.

The room is full of real-life details of the actual Alcatraz escape, and some puzzles do attempt to fit the premise of escaping from a prison, but I wouldn’t expect too much narrative immersion here.

Be warned that an early puzzle is very poorly phrased in English, although the accompanying Chinese text is perfectly serviceable. If you’re stuck on a puzzle that you think might be that one (and you can’t read Chinese), look out for an apparently odd use of an English word and consider what the writer might have been trying to convey.

That aside, it’s a fairly fun room with sound puzzle logic, and WORTH A TRY for both experts and beginners.

Puzzle difficulty: 3/5
Puzzle logic: 4/5
Multimedia aspect of puzzles: 3/5

Atmosphere and setting: 3/5
Exciting flourishes, use of technology or physical aspects: 4/5
Storyline integration: 2/5

Their suggested number of players: 4 to 12
My suggested number of players: 5 to 7. You’ll be split into three groups at the beginning, so take that into account.



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